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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 |
Stowaway
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Uh nice, is it also for SP this time? Your scenarios are usually MP.
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#2 |
Seasoned Skipper
![]() Join Date: Nov 2006
Posts: 742
Downloads: 136
Uploads: 6
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Mission was designed for 3 players: 2 vs 1
but.. Scenario can be played in SP because there are simple tactics for any units -this is the worst option. Also mission haven't typical end (im not big fan of scoring). Two players (much better for playing) - recomended one player on Kilo (otherwise it is coop) Missions for 3 players are hard for design because one side have 2 times more forces than other one. |
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#3 |
Stowaway
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I'm gonna check it out later/the following days and leave a short review for the SP-perspective.
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#4 |
Stowaway
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God damn Diesel boats......
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#5 |
Seasoned Skipper
![]() Join Date: Nov 2006
Posts: 742
Downloads: 136
Uploads: 6
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#6 |
Stowaway
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Yeah well it was a short mission for me. While I did pick up and evade that active torpedo... I dodn't notice the passive one while going 25kts... argh.
I will definitely play/try again, and report back accordingly. |
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#7 |
Seasoned Skipper
![]() Join Date: Nov 2006
Posts: 742
Downloads: 136
Uploads: 6
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Update!
Changes: - Reshef patrol craft now is neutral - narrower random start positions for Kilo (IR) - added time limit (3 hours) or 15 minutes after inflicting 50% damages of WASP - added automatic END Bonus: Added version for 2 vs 2 players (with playable 2 iranian Kilo class vs LA and O.H.P) Download |
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