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#1 |
The Old Man
![]() Join Date: Dec 2005
Location: Philadelphia Shipyard Brig
Posts: 1,386
Downloads: 160
Uploads: 19
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Yeah, after running some tests with manual targeting and automatic I found that the automatic open subroutine has a serious flaw - the gyro angle is locked at the moment of firing, so any delay means the firing solution is wrong. If you're aiming at the forward mast of a 500 foot long ship with the outer door open it will hit about where you aim it, if the outer door has to open automatically it will hit near the after mast. Aim at middle of target and it will miss astern every time.
I pretty much make my own mods, so after discovering that I used Silent 3ditor to edit the \Submarine\NSS_(subtype)\NSS_(subtype).sim files to change 13:wpn_SubTorpedoSys from Auto Open = true to Auto Open = False, and quickly got in the habit of hitting Q-W-Q-W repeat for as many fish I intended to fire, at least a couple of minutes before the actual "final bearing and shoot" time. Get more hits, waste fewer torpedoes. ![]() |
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#2 |
CTD - it's not just a job
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![]() ![]() ![]() ![]() I'm sorry - won't happen again... 'till next time. ![]()
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"...and bollocks to the naysayers" - Jimbuna |
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#3 | |
Navy Seal
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Sub Skipper's Bag of Tricks, Slightly Subnuclear Mk 14 & Cutie, Slightly Subnuclear Deck Gun, EZPlot 2.0, TMOPlot, TMOKeys, SH4CMS Last edited by Rockin Robbins; 05-20-17 at 10:08 AM. |
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