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Old 05-17-17, 12:58 PM   #1
Rockin Robbins
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The bad news is that this will force more and more people to Linux, which will close the gap on gamability of their operating system, but it won't be instantaneous.

There will come a time when Linux will play games better than Windows and will not discriminate between microprocessors. It won't mine you for information and charge you $100 for the cheapest version of their operating system. It will not serve you ads in your file manager.

The end result will be no Microsoft and your computer will work much better. But there will be a little pain first.
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Old 05-17-17, 03:35 PM   #2
Commander Wallace
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I don't think it's bad news at all. If more people switch to Linux or it's many derivatives, then it's great news for them. If Intel and AMD want to connect their future and fortunes to a sinking ship ( Microsoft ) then it opens the door to perhaps another manufacturer of chips without misguided allegiances. I'm sure other companies with a production base are watching developments closely. Microsoft is just pushing a bad position and making things worse for themselves. That's the way of business.

A number of our Subsim members have constructed their own computers, you included Rockin Robbins, based on yours and their respective needs and specifications. If Microsoft continues to alienate their customers and clientele, I'm sure this trend will continue and grow.
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Old 05-17-17, 05:16 PM   #3
BarracudaUAK
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Quote:
Originally Posted by Commander Wallace View Post
...

Are there games out there that can use more than one core ?

...

Short answer: Yes.

Slightly longer answer...

I read recently on a forum dealing with modding the Mass Effect series, that Mass Effect (the first one, hereafter "ME1") was using 2 cores on a 4 core PC.
(They were noting differences in CPU/GPU and reported stuttering on newer chips and newer versions of Windows.)

Mass Effect 2, while it would run on (for example) a AMD 3200xp single-core, "Minimum Requirements" were a dual-core of slightly lower MHZ.

I've also read of some newer games (minimum requirements are quad-core and up processors) that use 4 cores...

Now this is where things can get a bit screwy...
Mass Effect 2, when I run it on my FX-8350 with WINE, will raise all cores to the same load, ~25%.

I know of several games that are definitely single-thread programs, yet when I run them with WINE, I see several of my cores increase on my "CPU Load Monitor".
A game that I ran on my Athlon 5600x2, which raised the load on both CPUs, running that on my FX-8350 raises the load on ALL 8 of my CPUs.
Just not as much as the dual core.
For example, the dual might climb to 60%, but the 8x hovers around 20% for the same game, but newer Kernel/KDE.

On the dual core, with WinXP, I had several games that would raise one of the cores to between 70-90%, with the other running about ~25%.


Quote:
Originally Posted by Commander Wallace View Post
...
A number of our Subsim members have constructed their own computers, you included Rockin Robbins, based on yours and their respective needs and specifications. If Microsoft continues to alienate their customers and clientele, I'm sure this trend will continue and grow.
I haven't bought a pre-built PC... ever, if we don't count anything older than the 486, which were given to me way back when.

I always found it, simply less expensive to build my own.
Get exactly what I want, how I want it, from the manufacturer that I want it from (mainly video cards), for less.
The only downside was purchasing a new Windows.
Now with Linux it really doesn't matter.

A friend had me spec. and build a PC for his wife, who needed it for work. As the "master" spreadsheet was so large, that while it worked on the "work" desktop, it would crash the "work" laptop.

So he told me "watch 4k video",
"handle a 1GB spreadsheet",
and "maybe occasionally play a game, I've still got my game PC".
"Budget is X dollars".

And I did, and she loves it.
As a "work" machine, it will probably be "better" than what most corporations buy as "work machines" 10 years after we built it!
You can't get that machine prebuilt, closest to that PCs specs was well over $2,500!

-----
I edited this, as I got the nagging feeling that I posted this before... or maybe I typed it up, realized it was too long, then deleted it, and posted something shorter...
Sorry if I'm stuck on repeat mode here.

Barracuda
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Old 05-17-17, 09:13 PM   #4
Commander Wallace
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Thanks Barracuda for the in depth answer. I don't play PC games or anything else for that matter very often so I wasn't sure if the current games could take advantage of the multiple cores in current computer systems.

As far as repeating yourself, It's all good. we have all done that at one point or another. Considering the complexity of the questions asked, it's easy to lose track of what was said.

I followed what others here in the forum have said when they have detailed their work in constructing their own computers. GT182 is one of them. Like you and your friends, he is happy with the quality build he ended up with. Like you said, I think you can get more quality components and have a better computer for what you would pay for a pre built unit. Linux seems to be the answer as far as finding a suitable alternative to Microsoft Windows in a computer build.

Thanks to the work you and others have done in Linux, people know they have a viable alternative to Windows.
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Old 05-31-17, 01:03 AM   #5
BarracudaUAK
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I keep forgetting about this...

Quote:
Originally Posted by Rockin Robbins View Post
...
There will come a time when Linux will play games better than Windows and will not discriminate between microprocessors.

...

Actually...to a degree, it already does, or did...
in part:

https://www.theverge.com/2012/8/2/32...pengl-direct3d
Quote:
...
At first, Valve's Linux port of Left 4 Dead 2 ran at only 6 FPS on the i7 machine, but after tweaking the game to make effective use of the efficient characteristics of the Linux kernel and OpenGL, the Valve Linux team was able to eke out a much higher 315 FPS. Using the same machine running Windows 7 and Direct3D, the same game ran at 270.6 FPS, or roughly 14 percent slower.
...
I saw your statement RR, but I was focusing on answering Commander Wallace's question about multi-thread games, and I forgot to post this...

Barracuda
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