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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 |
Watch
![]() Join Date: Apr 2015
Posts: 22
Downloads: 10
Uploads: 0
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Thanks, I will check that out when I play the mission over again.
And thanks for the good videos on youtube I've watched a bunch of them. |
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#2 | |
Good Hunting!
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You're welcome!
__________________
Your friendly neighborhood modern submarine YouTuber. My videos: **Exclusive Look at Modern Naval Warfare!** Dangerous Waters Liu Doctrine (LwAmi Learn to play Dangerous Waters |
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#3 | |
Seaman
![]() Join Date: Jan 2014
Posts: 31
Downloads: 33
Uploads: 0
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1 year late, but maybe someone will google and will find this.
Im playing with 1.44 reinforced alert. The TLAM missiles need to be programmed via the self destruct nm input field if you are using waypoints, and you need to use waypoints for your tlams here. So by default they explode midair when reaching the first waypoint because the field by default says: Quote:
If you enter 0005 however, the missile will briefly activate after every checkpoint, and proceed to the next checkpoint if it doesnt spot any targets. This is what you need to use. Just make sure you place your last waypoint few hundred yards in front of your estimated target. It's possible to destroy factories with this method. HOWEVER. This mission is impossible to complete without cheating and using "show truth" in map settings. Mission requires you to destroy 4 factories, however you are given coordinates to only 3. Yeah. Given how "amazing" first 2 missions were i think im done with this campaign. P.S I don't know who thought it was a good idea to use TLAM self destruct field as an input for tlam's firing modes, but hey, modders. I guess its assumed that we read the weapons manual (its a new manual that you can find in game manual directory if youre using Reinforced alert) |
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#4 | |
Frogman
![]() Join Date: Feb 2007
Location: USA
Posts: 308
Downloads: 104
Uploads: 0
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And YES, as a Modder myself, I would ASSUME anybody with a lick of sense would read thru what the modification does. Especially so since R.A is a huge MOD. Playing with it WITHOUT reading the Weapon's Manual is an exercise in futility. If they don't want to read the manual they shouldn't load up the MOD in the first place.
__________________
. Member since February 2007 Wargaming since 1971 (1st game Avalon Hill's Stalingrad) Hobby/Gaming Computng since 1977 (TRS-80) (adhoc programming & game modding ever since) |
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