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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 |
Watch
![]() Join Date: Apr 2015
Posts: 22
Downloads: 10
Uploads: 0
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Yes, I found that out. Completed the mission without shooting anyone
![]() I made it to the drop point 3 game minutes too late though... |
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#2 |
Watch
![]() Join Date: Apr 2015
Posts: 22
Downloads: 10
Uploads: 0
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These campaigns are blindingly difficult.
The difficulty is one thing but being on a time crunch and having to try to sneak around at flank speed is a steaming pile of BS. |
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#3 |
Electrician's Mate
![]() Join Date: Feb 2013
Location: Alberta, Canada
Posts: 132
Downloads: 36
Uploads: 0
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When first starting out, auto crew is your friend. Before starting campaigns I'd just do quick patrols, starting on easy and making your way up to hard.
Keep in mind that each submarine class will play very differently and to try and stick with one class (the main thing I hated about the vanilla campaign was not being able to play the same ship each time) once you start learning the ins and outs of your sub and the weapons it shoots and start figuring out your tactics, then you'll start doing alright. Now in a sub, probably the first station besides maneuvering you want to figure out will be sonar, as it is your number one go to sensor for everything. Learn how to navigate the sonar station, how to search, assign, and track contacts. Learn the different sounds and frequencies and what they mean, what a movement of the lines mean. The tutorials and videos help but this is going to be a game of experience. Start on easy, you'll be given the job of tracking some blind and deaf old foxtrot or Han. After you master that move up in difficulty. Once you get sonar down, the only other difficult station is TMA. I personally let auto crew handle the TMA for the most part, but knowing how to do it can come in handy sometimes when the auto crew jerks you around. A prime example is when the auto crew says a sub is doing 20 knots and your demon says it's doing 10. Knowing how to use the TMA and manually plugging in the speed and finding your solution can shave minutes off the time to get an accurate solution, and a lot can happen in those minutes that could mean the difference between finishing the mission or ending up an artificial reef. Hope that helps.
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Americans make better submarines? No my friend, Russia makes better submarines, Americans just make better computers ![]() |
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