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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 |
Helmsman
![]() Join Date: Jul 2009
Location: New York, New York
Posts: 107
Downloads: 77
Uploads: 0
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I've finally downloaded and installed the Trigger Maru 2.5 mod to my stock SH4 game. I must say this mod is fantastic! I'm really enjoying the game play. I just have two questions; is there a way you can see the Engine room, and also is there a way to manually turn the light from white light to red lights? oh and right now I'm currently playing a patrol during 1941, can anyone tell me what the most common area a Task force would be located?
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#2 |
Ocean Warrior
![]() Join Date: Dec 2007
Location: Between test depth and periscope depth
Posts: 3,021
Downloads: 175
Uploads: 16
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Simply put? No and no. A long while back there were plans to model the whole interior of a fleet boat but that project ran aground. It was a big undertaking after all.
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USS Kentucky SSBN 737 (G) Comms Div 2003-2006 Qualified 19 November 03 Yes I was really on a submarine. |
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#3 |
Helmsman
![]() Join Date: Jul 2009
Location: New York, New York
Posts: 107
Downloads: 77
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OK, now with that being answered, what would be the most likely areas to find a task force; I know they are fast moving.
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#4 |
Navy Seal
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TMO some task forces appear in historical location such as Midway, Coral Sea. Try using the RSRD(Run Silent Run Deep) add on with TMO, esp if you want task forces you can find without just lucking up. A lot of task forces at the major battles and just "usual" traffic making runs per as they did in real life.
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#5 | |
Helmsman
![]() Join Date: Jul 2009
Location: New York, New York
Posts: 107
Downloads: 77
Uploads: 0
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#6 |
CTD - it's not just a job
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Goes on top of your TMO 2.5 (and small patch) activation:
http://www.subsim.com/radioroom/down...o=file&id=1414 and it's patch: http://www.subsim.com/radioroom/down...o=file&id=1459 which fixes "dead zones" between the layers, keeping traffic flowing as the game progresses from the 41a to the 42a to the 42b, etc. layers.
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"...and bollocks to the naysayers" - Jimbuna |
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#7 |
Mate
![]() Join Date: Feb 2006
Location: Lisbon, Portugal
Posts: 51
Downloads: 27
Uploads: 0
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I have also tried out adding the RSRD mod on top of TMO 2.5 on my first patrol in a new career I sneaked into a port at the beginning of Tokyo bay to find 1 aircraft carrier and 2 cruisers just sitting pretty with not even a single destroyer as protection.
not that I am complaining, it's much more fun than just finding an empty port....they're all sleeping with the fishes now. ![]()
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Including one way the hell out at Pearl!! |
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#8 | |
Helmsman
![]() Join Date: Jul 2009
Location: New York, New York
Posts: 107
Downloads: 77
Uploads: 0
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#9 | |
Mate
![]() Join Date: Feb 2006
Location: Lisbon, Portugal
Posts: 51
Downloads: 27
Uploads: 0
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yes you use JSGME. if there is another way to do it, I am not aware of it.
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Including one way the hell out at Pearl!! |
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#10 |
CTD - it's not just a job
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You could overwrite the files yourself, though it's much more difficult to restore the original game in order to add a different mod...
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"...and bollocks to the naysayers" - Jimbuna |
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#11 |
Helmsman
![]() Join Date: Jul 2009
Location: New York, New York
Posts: 107
Downloads: 77
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I added both mods to JSGME and when I try to enable the RSRD mod I get a warning message saying " Enabling this mod may have Adverse effects on our game Are you sure you want to enable this mod?" am I doing something wrong?
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#12 |
Helmsman
![]() Join Date: Jul 2009
Location: New York, New York
Posts: 107
Downloads: 77
Uploads: 0
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I added both mods to JSGME and when I try to enable the RSRD mod I get a warning message saying " Enabling this mod may have Adverse effects on our game Are you sure you want to enable this mod?" am I doing something wrong?
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#13 |
CTD - it's not just a job
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RSRDC overwrites quite a bit of TMO 2.5, turning TMO into RSRDC. That message is normal. OK to proceed with the butchering of the TMO files Ca[t White, Sir!
![]() Don't forget about Bleiente's Mod Soup, which is his version of a doctored-up TMO / RSRDC, and is quite good too!
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"...and bollocks to the naysayers" - Jimbuna |
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#14 | |
Helmsman
![]() Join Date: Jul 2009
Location: New York, New York
Posts: 107
Downloads: 77
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#15 |
Seaman
![]() Join Date: May 2017
Location: Piraeus Greece
Posts: 34
Downloads: 27
Uploads: 0
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Hello
![]() When i use TMO last edition and RSRD mod also the last edition, patrol doesn't end. I mean when you reach your harbor the ''end patrol'' isn't clickable. Help please. ![]() |
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