SUBSIM Radio Room Forums



SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997

Go Back   SUBSIM Radio Room Forums > Silent Hunter 3 - 4 - 5 > Silent Hunter III
Forget password? Reset here

 
 
Thread Tools Display Modes
Prev Previous Post   Next Post Next
Old 05-04-17, 11:51 PM   #5
Sailor Steve
Eternal Patrol
 
Sailor Steve's Avatar
 
Join Date: Nov 2002
Location: High in the mountains of Utah
Posts: 50,369
Downloads: 745
Uploads: 249


Default

Ever since the game came out the C2 has been noted for the damage it takes to put it down. Here are a couple of threads from way back when discussing the same thing:
http://subsim.com/radioroom/showthread.php?t=120743
http://subsim.com/radioroom//showthread.php?p=173955

It's my understanding that the major supermods, especially GWX and NYGM, go a long way toward fixing this, but using the Merchant Fleet Mod helps the most simply by giving so many more ships to target and reducing the chance of meeting any one type.

If you're playing SH3 unmodded you need to fix that first.
__________________
“Never do anything you can't take back.”
—Rocky Russo
Sailor Steve is offline   Reply With Quote
 


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT -5. The time now is 10:28 AM.


Powered by vBulletin® Version 3.8.11
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright © 1995- 2025 Subsim®
"Subsim" is a registered trademark, all rights reserved.