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Old 05-04-17, 11:36 AM   #1
alien1234
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Been having a lot of success with your tips, done a load of save game reloading and trying different angles etc. I found the critical point is distance from a accurate hit to a miss, ranging at around 800 mtrs is the best distance for a fast shot, also setting up to either 90 deg port or sboard AoB, also Iv`e been running the speed at around 9kts for the convoy. I been getting 100% hits, I tried a greater distance of around 1000 1100 mtrs, the percentage is greatly reduced either a total miss or bow or stern hit.
I havent used any of the torp tracking on the map and no maths. just used the dials from the periscope. I have used the free camera to check the torp run lol.
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Old 05-04-17, 12:15 PM   #2
3catcircus
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Originally Posted by alien1234 View Post
Been having a lot of success with your tips, done a load of save game reloading and trying different angles etc. I found the critical point is distance from a accurate hit to a miss, ranging at around 800 mtrs is the best distance for a fast shot, also setting up to either 90 deg port or sboard AoB, also Iv`e been running the speed at around 9kts for the convoy. I been getting 100% hits, I tried a greater distance of around 1000 1100 mtrs, the percentage is greatly reduced either a total miss or bow or stern hit.
I havent used any of the torp tracking on the map and no maths. just used the dials from the periscope. I have used the free camera to check the torp run lol.
It isn't distance being your problem. It is likely that you aren't using your scope to best effect since there are tables telling you for a given target speed and torp speed how much you need to lead them to get a decent hit. You should easily be getting hits well past 1000 meters. It might help if you post a video on youtube or screenshots.
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Old 05-04-17, 01:33 PM   #3
finchOU
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Originally Posted by 3catcircus View Post
It isn't distance being your problem. It is likely that you aren't using your scope to best effect since there are tables telling you for a given target speed and torp speed how much you need to lead them to get a decent hit. You should easily be getting hits well past 1000 meters. It might help if you post a video on youtube or screenshots.
Yeah something is definitely not being done correctly. If you input all the right data then it's literally point periscope and shoot at your target. Ships that are close allow for a lot of error and still get hits....if you are not hitting them beyond 1000 meters...then you definitely are making an error in either your calculations or your set up.
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Old 05-05-17, 03:21 PM   #4
alien1234
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yea, the target ship speed is estimated so a close range shot will have a higher hit ratio than a long distance shot. After hitting the first target any follow up shots will be harder as the other ships will scatter change speed, change course etc. As to my first post all the calculations I have done were estimated, (based on more than 1 ship in a convoy) as any follow up shots would be very hard if not impossible to properly calculate as by the time you have properly calculated the speed and distance the chances are the ship would have left the range of the calculation either in again changing speed and/or altering course making the calculation invalid. Setting up an estimated shot will give a better hit ratio at a close range. Dont forget while submerged the max speed will be alot slower than any surface contact, and will have a chance to out run you, a quick firing solution and full volley should make max damage with what you have available before having to make a long slow reload. (in other words in and out as quick as possible lol).

Im no way an expert on a full proper firing setup, I still don`t understand the mechanics around it, its only after the last few weeks I decided to try something different, which for me works though still needs a bit of polishing off lol.
I would love to add a video on what im doing but dont have anyway to do one nor have a camera sorry.
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