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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#211 |
Stowaway
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I see....so the info it shows is ficticious ? Whats the point in the mod then ? Sorry but i'm confused...
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#212 | |
Watch
![]() Join Date: Mar 2005
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#213 |
Admiral
![]() Join Date: May 2005
Location: Berlin
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SH3GEN 0.6.0 BETA
It turns out today I am in a position to release an early beta of v0.6.0. So I would be glad if someone could test it. It is a fully functional version with only some little things missing. The standing orders data is only complete until mid 43, the rest is coming soon. This way there will be progress through user input / while I will be able to concentrate more on RL in the next weeks. More to come .. GE DOWNLOAD: www.global-explorer.de/beta/Sh3Gen_v060b.zip - To install just unzip and run Sh3Gen.exe - The deinstall simple delete the folder. This version has mainly been tested and balanced with GW. If you use RUB/IUB/HT, use the alternative parameters.ini file that I supply. EDIT: My boss has finally gone, so I can update you on some details ![]() FEATURESET: + standing operational orders, german and english language + improved customizing options + new reliability slider + option to toggle parsing of RND_Layer to greatly improve reliablity of intelligence + reduced default assessment period and other values to improve target reliablity of intelligence + improved balance with GW1.1 + re-enabled airbase plotting CREDITS: This version wouldn't have been possible without the help of several people: - Hans Abbadon, who gave me the permission to use his excellent U-Boaters Guide for the Standing Orders Addon. Thanks! - Brad Golding, who invested lots of time into the completely revised Standing Orders for Sh3Gen - Georg Unterberg, who translated the Standing Orders to German. - Thanks go to Boris Gerasimon for his translation services.
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#214 |
Admiral
![]() Join Date: May 2005
Location: Berlin
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@bigboywooly, Uber Gruber: The information comes from the game, but is not always reliable. The reliability will be increased in 0.6 and coming versions, but there are restrictions which I cannot change, particularly when it comes to the RND Layer. However, with version 0.6, RND parsing disabled and reliability at max, you will get very reliable info.
GE
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#215 | |
Ace of the Deep
![]() Join Date: Aug 2005
Location: Athens, Greece
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#216 |
Rear Admiral
![]() Join Date: Apr 2006
Location: Swindon, England
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#217 |
Admiral
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I have noticed that too (with GW1.1), and I think it's from the LND_Layer. I am not randomizing the position, not that I know of ..
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#218 |
Rear Admiral
![]() Join Date: Apr 2006
Location: Swindon, England
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lol ok didnt think it was your mod
will let you no how i get on but seems ok up to now |
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#219 | |
Admiral
![]() Join Date: May 2005
Location: Berlin
Posts: 2,015
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Maybe someone has an idea about the airbases not on land problem. I have noticed it too, but I think its an issue of campaign design. And it doesn't bother me much, because they are generally very close to land. There are generally a lot of problems with campaigns that Sh3Gen only brings to light. For instance I remember a lot of Swedish bases around the world .. Do you like the new airbase signatures? I know its nothing special, but concerning the limitations of the engine, I think it ain't bad. I would also like to know what people think about the new option to switch off RND parsing. This should help everyone looking for accurate targets to get a much higher reliability. I' be glad to hear to what extent this turns out to be true.
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#220 |
Rear Admiral
![]() Join Date: Apr 2006
Location: Swindon, England
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so by unticking the rnd box the info will be more accurate ?
interesting |
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#221 | |
Admiral
![]() Join Date: May 2005
Location: Berlin
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Even if I give you the most accurate fixes on the targets from the RND_Layer, there might be as little as 5% chance for the target to get spawned. The amount depends entirely on the value for Spawnprobability that the campaign designer chose. With the SCR layer things look very much different, and everything depends mainly on the entry and exitdate. You have additional control over this through the "reliability" slider, which makes the assessed time period shorter. So the chance for static targets is much higher, sometimes up to 100%. Btw, isn't that even what the names says, "Random" layer, as opposed to "Static layer" :hmm: So much for theory, now let me know if it all really works like that.
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#222 |
Rear Admiral
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Location: Swindon, England
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yes will do have just saved game to run a report so will try that out
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#223 |
Admiral
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Location: Berlin
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Thanks, and please let me know if it works!
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#224 |
Rear Admiral
![]() Join Date: Apr 2006
Location: Swindon, England
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ok so its nov 39 and am just off Scapa in my 7b
Save game and exit and run Sh3gen Log tells me the Nelson and Revenge in Loch Ewe so off I go ( purely for research lol ) ![]() Creep into Loch Ewe - heavy asw and depth beneath keel only 16 mtr My my whats this ![]() ![]() ![]() Revenge in dock so settle for Nelson - Fire a spread of 3 ![]() Hmm not sunk - another 2 into her ![]() Being bombed by swordfish now so time to go Still didnt sink her ![]() .RND unticked and accuracy full over to the right Off to hunt the Illustrious which is close to me now - so my intelligence leaves me to believe ![]() |
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#225 |
Admiral
![]() Join Date: May 2005
Location: Berlin
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@bigboywooly: Excellent report. I'd be very happy if you could provide more testing results like this. And I also hope with the new options to switch off unreliable data sources there is finally a solution for players who want to get the most reliable info.
Please also let me know which campaign mod you used for your test. With which intelligence/reliability settings do you get results that you feel most comfortable with?
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