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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 |
Commander
![]() Join Date: Nov 2010
Posts: 457
Downloads: 17
Uploads: 0
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Hello Antvar1061,
I am sorry, before sending I checked the validity of the changes. For doing so, I untoggled the visibility of Node 17 NFF_RiverClass but checked and instead toggled that of node 209 NFF_RiverClass_F. And I forgot to reverse it ... That's what's happening if you do things in a hurry. Here's the corrected version: http://www.mediafire.com/file/a5u19f..._RiverClass.7z |
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#2 |
Ace of the Deep
![]() Join Date: Mar 2006
Posts: 1,138
Downloads: 147
Uploads: 12
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Hi the_frog,
is this fix also for GWX? Best, LGN1 |
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#3 |
Commander
![]() Join Date: Nov 2010
Posts: 457
Downloads: 17
Uploads: 0
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Hello LGN1,
the files I sent are those of GWX3.0, with some extra textures from the GWX skin pack. The only difference is the *.eqp file; I changed it a bit. Copying all game files except for the *.eqp and textures into the respective GWX folder should do. Cheers |
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#4 |
Ace of the Deep
![]() Join Date: Mar 2006
Posts: 1,138
Downloads: 147
Uploads: 12
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Thanks, the_frog!
Best, LGN1 |
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#5 | |
Ocean Warrior
![]() Join Date: May 2012
Location: In the sea, on land and above
Posts: 3,485
Downloads: 878
Uploads: 0
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![]() Quote:
I lost my nose gun. ![]() The problem was in the file * .eqp Mod "Real ASW Mod v.3 Beta 4". I will try to unite them. https://vk.com/doc122658649_44609305...248df0b97623be Last edited by Anvar1061; 05-30-17 at 12:07 PM. |
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#6 |
Commander
![]() Join Date: Nov 2010
Posts: 457
Downloads: 17
Uploads: 0
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Hello Antvar1061,
I stated "The only difference is the *.eqp file; I changed it a bit. Copying all game files except for the *.eqp and textures into the respective GWX folder should do." That means, use the *.eqp file you like. The one I am using is different from standard and Big Mod versions. Cheers |
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#7 | |
Ocean Warrior
![]() Join Date: May 2012
Location: In the sea, on land and above
Posts: 3,485
Downloads: 878
Uploads: 0
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![]() Quote:
I combined them (*.eqp file). ![]() |
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#8 |
Ace of the Deep
![]() Join Date: Mar 2006
Posts: 1,138
Downloads: 147
Uploads: 12
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Hi,
in the_frog's *.dat file the node called M1 corresponds to M2 in GWX and M2 to M3, respectively. You can either fix it via the *.eqp file or the *.dat file. Regards, LGN1 |
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