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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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View Poll Results: No underwater external repairs, are you ready? | |||
Bring it on. Repairing the bow planes at 100 metres under a depth charge attack is silly |
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63 | 90.00% |
You got to be kidding! Surely the Germans were advanced enough to repair anything up to 275 metres |
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7 | 10.00% |
Voters: 70. You may not vote on this poll |
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#2 |
Grey Wolf
![]() Join Date: Mar 2005
Location: Manchester UK
Posts: 881
Downloads: 4
Uploads: 0
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![]() ![]() ![]() I like the ideas Father Ted ![]() Slightly OT but then again worth discussing with you and your team, You may or may not be interested, but I have found a way to get some nice delayed after effects for sinking ships as they slowly slip into the water. It kinda adds some nice eycandy to the game and gives the player a sence that internal damage is being caused as the ship sinks. I had a Titanic moment whilst early testing ![]() It has always bugged me, when a ship sinks without so much as a splutter. I know they did at times IRL but at other times gamewise, I like the feel of delayed destruction and some eye candy. I could never get things to self destruct with water contact so have tried a new method and it looks very promising. PM me and I will give you a run down and you may be able to add some as a option to NYGM v2 ![]()
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My Mods Gouldjg's Crew Ability Balancing Mod for SH5 1.2 http://www.subsim.com/radioroom/showthread.php?t=169630 |
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