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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 |
Eternal Patrol
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There may not be anything useful, but there are more bug fixes. And more bugs.
The main reason for getting the 1.5 version is that all the best supermods are designed to work with that version, and won't work without it.
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“Never do anything you can't take back.” —Rocky Russo |
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#2 |
The Old Man
![]() Join Date: Dec 2005
Location: Philadelphia Shipyard Brig
Posts: 1,386
Downloads: 160
Uploads: 19
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They fixed old bugs and added new ones? Who do they think they are, Bethesda?
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#3 |
Ocean Warrior
![]() Join Date: Dec 2007
Location: Between test depth and periscope depth
Posts: 3,021
Downloads: 175
Uploads: 16
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Even bethesda runs a better ship than ubisoft, although I haven't cracked into Fallout 4 yet and I hear that was underwhelming.
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USS Kentucky SSBN 737 (G) Comms Div 2003-2006 Qualified 19 November 03 Yes I was really on a submarine. |
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#4 |
The Old Man
![]() Join Date: Dec 2005
Location: Philadelphia Shipyard Brig
Posts: 1,386
Downloads: 160
Uploads: 19
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Well, if you played The Elder Scrolls series from the beginning (ARENA, 1994) they were pretty bad with the patches, mostly disabling stuff that caused crashes when they couldn't figure out how to actually fix it. They have improved a little over the years.
In this case one of my pet peeves, the SJ radar shutting off in rough seas, has been tweaked - it now turns back on automatically after the wave passes. ![]() ![]() ![]() |
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