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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#16 | |
Ocean Warrior
![]() Join Date: Mar 2007
Location: Houston, TX
Posts: 2,731
Downloads: 393
Uploads: 12
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For the CO2 bug, saving and reloading seems to be the best option I've found.
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"Never ask a World War II history buff for a 'final solution' to your problem!" |
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#17 | |
Ocean Warrior
![]() Join Date: Feb 2010
Location: Kentucky
Posts: 2,528
Downloads: 77
Uploads: 0
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Can you explain the other one. I don't understand what you are trying to tell us. Something I haven't seen mentioned. It could be a corrupted set-up. Try removing and setting up the mods again. Read the documentation with all of them to make sure they're in the correct order. If mods are in the wrong order, it can do strange things to the game. If that doesn't work, try starting over from scratch.
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Of all the forms of Martial Arts, Karaoke causes the most pain! |
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#18 |
Navy Seal
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Already tried that. He said he couldn't figure out how to do that.
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Sub Skipper's Bag of Tricks, Slightly Subnuclear Mk 14 & Cutie, Slightly Subnuclear Deck Gun, EZPlot 2.0, TMOPlot, TMOKeys, SH4CMS |
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#19 |
Medic
![]() Join Date: Mar 2017
Location: Somewhere
Posts: 167
Downloads: 78
Uploads: 0
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I don't know if I got that wrong, but I read in a thread where the repair party is "on the job" but they are, for the game on their stations, doing maintenance and not the job they are assigned to. Can be solved by reloading aparently. Still, the amout of bugs I get is not fun.
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