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Old 03-20-17, 03:57 PM   #106
Izgud
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Can someone please help me understand the purpose of some of the cfg files included with this mod? Specifically basic.cfg, conning_barracks_10/12.cfg, and equip_3.cfg. A lot of the differences between these files and my own must be unnecessary and I'm trying to create my own personalized cfg files to avoid any unnecessary changes.

Compared to GWX files, the basic.cfg in this mod seems to change availability dates, torpedo tube loadouts, renown and medal/rank mechanics, and even seems to undo the way GWX handles engine upgrades. Is there anything here that's actually necessary?

conning_barracks_12.cfg only seems to slightly change PozEmblem which is probably safe but still of questionable use.

conning_barracks_10.cfg adds this chunk of text under S01: http://i.imgur.com/b0pgV06.png. To me it seems like this is simply adjusting the appearance of guns on the F7 crew/management screen?

equip_3.cfg removes this chunk: http://i.imgur.com/6kRrhou.png. Again, this seems to be related to the F7 crew/management screen. Why these changes when there are no other interface changes?

So, is this all necessary? If not, what can I change? Any thoughts on this would be greatly appreciated!
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Old 03-20-17, 08:27 PM   #107
mikey117us
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Some equipment are linked to sub-equipment.dat which is part of models by wise. The equipment is 3d models like wire cable antenna and are introduced into the model from the folder Library. This reduces the size of the .dat file and decreases problems with too many high detailed high poly models. Studying the equipment file before deleting or changing would be important first. ( only relevant for type IX and German U-Boat compilation 2 Type VIIb and VIIC Models by Wise )
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Old 03-23-17, 02:13 AM   #108
Izgud
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Thanks for your reply, mikey.

For those wondering, I noticed you can enable the snorkel RWRs included in this mod by simply going into basic.cfg and changing the lines
Code:
Name20=NSS_Uboattype7_SNK
Name21=NSS_Uboattype9_SNK
Name22=NSS_Uboattype9d2_SNK
into
Code:
Name20=NSS_Uboattype7_SNK_RWR
Name21=NSS_Uboattype9_SNK_RWR
Name22=NSS_Uboattype9d2_SNK_RWR

I also noticed that the sensor values in the included sensors.dat are nothing at all like those in GWX, so I've uploaded my own for anyone interested. The sensors in these files are identical to those in GWX with the unofficial rocket fix by Rubini, with only the visual sensor being increased in the 20km file.

Also, for those of you who do not have free cam enabled on the bridge, here are the .cam files to restore normal watch officer behavior.

Finally, there are still problems with the placement of the FuMO 29 on VIIC even with the fix provided by La vache. I would greatly appreciate any help on this one. Perhaps there's a way to split FuMO 29 from the rest of the radars so they are not all sharing the same position node?

Regards

Last edited by Izgud; 10-02-17 at 05:22 PM.
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Old 03-23-17, 06:22 AM   #109
Anvar1061
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Old 03-25-17, 04:42 AM   #110
Izgud
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Hi again,

I was bothered by the waterstream alignment, so I repositioned all of it. You can give it a try here.

Regards

Last edited by Izgud; 10-02-17 at 05:20 PM.
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Old 03-25-17, 11:21 PM   #111
Anvar1061
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Quote:
Originally Posted by Izgud View Post
Hi again,

I was bothered by the waterstream alignment, so I repositioned all of it. You can give it a try here.

Regards
Users are comfortable when this JSGME is ready, I made this version for SH3Commander.
http://www.subsim.com/radioroom/show...9&postcount=33

Last edited by Anvar1061; 03-27-17 at 01:37 PM.
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Old 04-08-17, 03:37 AM   #112
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Hello friends, can you give a new download link of Now radar FuMO-29 display correctly Thanks very much
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Old 04-08-17, 04:03 AM   #113
qazxsw
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Hello friend why can't I download
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Old 04-08-17, 04:13 AM   #114
qazxsw
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Quote:
Originally Posted by La vache View Post
Thanks Ahnenerbe for your compilation.
I fixed FuMO 29 Gema for type VII and IX, and KDB rotation.
Instead of using FuMO29_radar_fix
regards

German U-Boats Compilation FuMO_Fix_SNS
Hello friends can you upload a new download link of German U-Boats Compilation FuMO_Fix_SNS thank you
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Old 04-08-17, 09:17 AM   #115
La vache
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Try Link from Plissken_04

ftp://Maik:Woelfe@hartmuthaas.no-ip....uMO_Fix_SNS.7z

Benutzername: Maik
Passwort: Woelfe
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Old 04-09-17, 09:23 AM   #116
qazxsw
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Quote:
Originally Posted by La vache View Post
Try Link from Plissken_04

ftp://Maik:Woelfe@hartmuthaas.no-ip....uMO_Fix_SNS.7z

Benutzername: Maik
Passwort: Woelfe
Thank you very much my friend I'm downloading Now I am Chinese,I love you
Wish you happy every day
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Old 04-09-17, 10:34 AM   #117
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Hello everyone Who has TKSS18 German U-Boats Compilation.part1 mod I can't download help me please I need a new link Thank you very much
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Old 04-09-17, 11:58 AM   #118
Anvar1061
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Quote:
Originally Posted by qazxsw View Post
Hello everyone Who has TKSS18 German U-Boats Compilation.part1 mod I can't download help me please I need a new link Thank you very much
Link download in #1 works! I just checked it.

http://www.mediafire.com/file/x79z24...tion.part1.rar
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Old 04-09-17, 06:20 PM   #119
qazxsw
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Quote:
Originally Posted by Anvar1061 View Post
Link download in #1 works! I just checked it.

http://www.mediafire.com/file/x79z24...tion.part1.rar
I'm so happy Thank you very much my friend
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Old 05-15-17, 11:21 AM   #120
Niume
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How to replace pirate flag on VIIB to something diffrent? Like diffrent flag?
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[ENG] SH 4 KSD II Ace Edition

Last edited by Niume; 05-16-17 at 09:19 AM.
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