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03-20-17, 03:57 PM | #106 |
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Can someone please help me understand the purpose of some of the cfg files included with this mod? Specifically basic.cfg, conning_barracks_10/12.cfg, and equip_3.cfg. A lot of the differences between these files and my own must be unnecessary and I'm trying to create my own personalized cfg files to avoid any unnecessary changes.
Compared to GWX files, the basic.cfg in this mod seems to change availability dates, torpedo tube loadouts, renown and medal/rank mechanics, and even seems to undo the way GWX handles engine upgrades. Is there anything here that's actually necessary? conning_barracks_12.cfg only seems to slightly change PozEmblem which is probably safe but still of questionable use. conning_barracks_10.cfg adds this chunk of text under S01: http://i.imgur.com/b0pgV06.png. To me it seems like this is simply adjusting the appearance of guns on the F7 crew/management screen? equip_3.cfg removes this chunk: http://i.imgur.com/6kRrhou.png. Again, this seems to be related to the F7 crew/management screen. Why these changes when there are no other interface changes? So, is this all necessary? If not, what can I change? Any thoughts on this would be greatly appreciated! |
03-20-17, 08:27 PM | #107 |
Engineer
Join Date: Mar 2012
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Some equipment are linked to sub-equipment.dat which is part of models by wise. The equipment is 3d models like wire cable antenna and are introduced into the model from the folder Library. This reduces the size of the .dat file and decreases problems with too many high detailed high poly models. Studying the equipment file before deleting or changing would be important first. ( only relevant for type IX and German U-Boat compilation 2 Type VIIb and VIIC Models by Wise )
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03-23-17, 02:13 AM | #108 |
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Thanks for your reply, mikey.
For those wondering, I noticed you can enable the snorkel RWRs included in this mod by simply going into basic.cfg and changing the lines Code:
Name20=NSS_Uboattype7_SNK Name21=NSS_Uboattype9_SNK Name22=NSS_Uboattype9d2_SNK Code:
Name20=NSS_Uboattype7_SNK_RWR Name21=NSS_Uboattype9_SNK_RWR Name22=NSS_Uboattype9d2_SNK_RWR I also noticed that the sensor values in the included sensors.dat are nothing at all like those in GWX, so I've uploaded my own for anyone interested. The sensors in these files are identical to those in GWX with the unofficial rocket fix by Rubini, with only the visual sensor being increased in the 20km file. Also, for those of you who do not have free cam enabled on the bridge, here are the .cam files to restore normal watch officer behavior. Finally, there are still problems with the placement of the FuMO 29 on VIIC even with the fix provided by La vache. I would greatly appreciate any help on this one. Perhaps there's a way to split FuMO 29 from the rest of the radars so they are not all sharing the same position node? Regards Last edited by Izgud; 10-02-17 at 05:22 PM. |
03-23-17, 06:22 AM | #109 |
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03-25-17, 11:21 PM | #111 | |
Ocean Warrior
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Quote:
http://www.subsim.com/radioroom/show...9&postcount=33 Last edited by Anvar1061; 03-27-17 at 01:37 PM. |
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04-08-17, 03:37 AM | #112 |
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Hello friends, can you give a new download link of Now radar FuMO-29 display correctly Thanks very much
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04-08-17, 04:03 AM | #113 |
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Hello friend why can't I download
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04-08-17, 04:13 AM | #114 | |
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Quote:
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04-08-17, 09:17 AM | #115 |
Electrician's Mate
Join Date: Nov 2012
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Try Link from Plissken_04
ftp://Maik:Woelfe@hartmuthaas.no-ip....uMO_Fix_SNS.7z Benutzername: Maik Passwort: Woelfe
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04-09-17, 09:23 AM | #116 | |
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Quote:
Wish you happy every day |
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04-09-17, 10:34 AM | #117 |
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Hello everyone Who has TKSS18 German U-Boats Compilation.part1 mod I can't download help me please I need a new link Thank you very much
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04-09-17, 11:58 AM | #118 | |
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Quote:
http://www.mediafire.com/file/x79z24...tion.part1.rar |
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04-09-17, 06:20 PM | #119 | |
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Quote:
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05-15-17, 11:21 AM | #120 |
Sea Lord
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How to replace pirate flag on VIIB to something diffrent? Like diffrent flag?
Last edited by Niume; 05-16-17 at 09:19 AM. |
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