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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#7021 | |
Ace of the Deep
![]() Join Date: Feb 2004
Location: Colorado
Posts: 1,073
Downloads: 397
Uploads: 0
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You may want to consider changing from the 4Gb patch to run LAA instead. It will allow you to find and select any executable (SH3.exe and SH4.exe for example). Pretty simple to use. Your call. ![]()
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#7022 | |
The Old Man
![]() Join Date: Apr 2005
Location: New Orleans, LA.
Posts: 1,379
Downloads: 487
Uploads: 11
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The ONLY difference is 4GB patch only lets you turn it on. LAA lets you turn it back off, plus some other useless stuff. If you were to turn it off in LAA, then use 4gb patch.. then re-run LAA you would see its back on. It's just a simple edit of a flag inside the .exe file's header, and there's only one way to do it. |
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#7023 | |
Ace of the Deep
![]() Join Date: Feb 2004
Location: Colorado
Posts: 1,073
Downloads: 397
Uploads: 0
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__________________
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#7024 |
Sailor man
![]() Join Date: May 2015
Location: 250 meters below, or Sweden
Posts: 48
Downloads: 68
Uploads: 0
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Would this mod work with the steam version of SH3? Im thinking of buying it via steam, although, i wont unless this mod works for that version.
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#7025 |
Swabbie
![]() Join Date: Aug 2015
Posts: 5
Downloads: 21
Uploads: 0
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Hey guys. I've been playing around with latest version of GWX for a while and I noticed some annoying inconsistencies with convoy battles. First of all, not unlike lone ships, they don't even move in a predictable fashion. If you receive a contact update from BdU with position and heading of a lone ship, it's still quite easy to intercept it even from a long distance. Completely different story with convoys - BdU gave me a completely wrong direction of it. When I did find it with some trial and error, I noticed that it did a random course change every few hours or so, that made it extremely difficult to get close for shooting.
Another thing - detection by destroyers and merchant ships. My battle happened at a relatively light autumn night of 1939, so no radars for anyone. At one point I got as close as 200 m to a merchant column without getting spotted, I saved there and after reloading all the merchants around were pointing their spotlights at me. After loading another save and experimenting a bit, I found that the safe distance was around 700 m for merchants and 1500 m for destroyers. So what's the problem? Turns out another destroyer moving at the front of the convoy can easily spot me from around 3500-4000 m for no reason. Anyway, I find this AI behavior to be really annoying. This whole battle was an inconsistent mess with random convoy movement and detection distances. Am I doing something wrong perhaps?? Also, do other mega-mods (NYGM, LSH3) fix this behavior? Thanks in advance |
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#7026 |
Chief of the Boat
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Don't make game saves within at least 25km of other game units and be advised the skill levels of the escorts can vary from green to expert, tending to rise as the war progresses.
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#7027 |
Gefallen Engel U-666
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aiknx999!
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"Only two things are infinite; The Universe and human squirrelyness?!! |
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#7028 |
Growing Old Disgracefully
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A Warm Welcome To The Subsim Community > aiknx999
Subsim <> How To Donate <> See The Benefits <> Support The Community Highly Recommended SH3 > LIVING SILENT HUNTER III EDITION 2015 Mega Mod > 99.99% Stable > Full Tutorials And Much More In My Signature Steam Conversion SH3 Installation Instructions By BL!ITZKR!EG
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LSH3-2015 <> TUTORIALS <> ALL YOU NEED TO KNOW <> ALL IN ONE PLACE SH4 <> TUTORIALS <> HOW TO DO IT <> INFORMATION <> DOWNLOAD LINKS SH5 <> TUTORIALS <> HOW TO DO IT <> INFORMATION <> DOWNLOAD LINKS Always Here To Help A Fellow 'Subber' | Need An Answer to A Question Just Send Me A PM |
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#7029 |
Swabbie
![]() Join Date: Aug 2015
Posts: 5
Downloads: 21
Uploads: 0
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Thanks for the welcome guys
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#7030 |
Nub
![]() Join Date: Mar 2017
Location: Wales, UK
Posts: 2
Downloads: 19
Uploads: 0
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Hello to everyone.
Been quite a loyal fan to the SH series tho never participated openly in communities. I ve decided to come back to Silent Hunter 3 after a very long break. Subbed to the Subsim site, which is still an awesome place ![]() Would appreciate if somebody has any idea how to work around the problem ![]() Btw made a full run of stock SH3 campaign before-hand, you know like a back-to basics campaign. ![]() ![]() ![]() ![]() |
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#7031 |
Gefallen Engel U-666
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Doiran_1917!
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__________________
"Only two things are infinite; The Universe and human squirrelyness?!! |
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#7032 |
Chief of the Boat
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Welcome to SubSim Doiran
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#7033 |
Nub
![]() Join Date: Mar 2017
Location: Wales, UK
Posts: 2
Downloads: 19
Uploads: 0
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Thank you very much Gentlemen
![]() ![]() Got it working ...sort of managed to get nearly 190k GRT sunk so far, but those crashes with the save game file are killing me literally ![]() ![]() I ll try and find some workaround but its a big killjoy lel |
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#7034 |
Engineer
![]() Join Date: May 2016
Posts: 217
Downloads: 151
Uploads: 0
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I have allways enjoyed GWX, but the thing that allways bothered me is that (for me at least) its somehow unstable, with CTDs happening every now and then.
Recently this problem has gotten a lot worse, to the point where i can almost no longer play it. Im currently in mid 1941, near the Gibraltar strait, and i receive a radio report of a convoy. I set course to intercept it, and the minute i get close to it, the game CTDs. I dont have many mods, mainly Manos enviroment, HSIE patch, and MaGUI. Still i disable them one by one and try again, no luck. The game crashes predictably at the exact moment i approach the convoy. So i delete everything, clean install of the game & GWX. Load the save game and BAM! as soon as i approach that convoy, CTD. Ok, maybe the save game is corrupted or something? i scrap that patrol, loaded the latest "In game after mission" save and start a new patrol. Arround the same area as before (CG87) another report, convoy, but its not the same convoy as before, this one is going on a different direction. Intercept course! Can you guess what happened when i got near to it? ![]() And same deal as before, no ammount of removing mods can fix it. Its so consistent i can tell the EXACT time the game will CTD (00:03). Its as if some convoy configurations are incorrect and cause the game to crash when the game spawns them in sight? Remembering back, it seems that most my CTDs with GWX occur when convoys are nearby. So my system is at fault maybe? video drivers, bad ram etc.? Seems unlikely to me, since i also run another installation of SH3 in paralel, that one with NYGM-2017A, HSIE patches, MaGUI, MEPv6, and i have never had one single CTD. Not one. The game is flawless. Its so frustrating, i really like GWX, but this constant crashing makes it just impossible for me to enjoy it. Could it be an error in a convoy definition? maybe game is trying to load a ship that doesnt have textures for it or something? It seems obvious to me that the problem happens when certain convoys are arround. Any ideas of what i could do to fix this problem??? thanks |
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#7035 | |
Grey Wolf
![]() Join Date: Jul 2011
Location: Verona, Italy
Posts: 927
Downloads: 1435
Uploads: 0
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Parked under the balcony with my U-27 waiting Juliet finish makeup |
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