SUBSIM Radio Room Forums



SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997

Go Back   SUBSIM Radio Room Forums > Silent Hunter 3 - 4 - 5 > SH4 Mods Workshop
Forget password? Reset here

 
 
Thread Tools Display Modes
Prev Previous Post   Next Post Next
Old 04-04-17, 11:49 AM   #5
ETR3(SS)
Ocean Warrior
 
Join Date: Dec 2007
Location: Between test depth and periscope depth
Posts: 3,021
Downloads: 175
Uploads: 16
Default

Try renaming the node that you are attaching the cargo to. I've compiled a list of what each label is used for by the game i.e. M## for main guns, A## for anti aircraft etc. Here's my list so far:


A= AA Gun
B= Bomb Payload
C= Radar RWR
D= Radio DF
E= Sub Emblem
F=
G= Broomstick node (?)
H= Hydrophone
I= Instrument (?)
J=
K= Cargo
L= Searchlight
M= Main Armament
N= Sonar
O= Sensor (Optical?)
P= Pilot/Sailor
Q= Signal Light (?)
R= Radar
RC= (?)
S= Secondary Weapon
T= Torpedo
U=
V=
W= ASW Weapon
X= Static Aircraft/Vehicle (?)
Y=
Z= Conning Tower
aud= audio
engine= engine sound
diesel= Diesel Engine Sound
electric= Electric Engine Sound
fore= Sound of bow wave
propeller= Sound of propellers
sink= Sinking Sound (?)
BLD= Bold Decoy Launcher
siaj= splash
b= Stern Splash (water above propeller)
C= Conning Tower Splash
F= Bow splash (right)
F01= Submarine bow splash (right)
F02= Submarine bow splash
F2 Bow splash (left)
ShipWake= Ship wake
SNK= Snorkel
TAR= Tarnmatte
TXR= External Texture
__________________


USS Kentucky SSBN 737 (G)
Comms Div 2003-2006
Qualified 19 November 03

Yes I was really on a submarine.
ETR3(SS) is offline   Reply With Quote
 


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT -5. The time now is 07:38 AM.


Powered by vBulletin® Version 3.8.11
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright © 1995- 2025 Subsim®
"Subsim" is a registered trademark, all rights reserved.