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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#5 |
Ocean Warrior
![]() Join Date: Dec 2007
Location: Between test depth and periscope depth
Posts: 3,021
Downloads: 175
Uploads: 16
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Try renaming the node that you are attaching the cargo to. I've compiled a list of what each label is used for by the game i.e. M## for main guns, A## for anti aircraft etc. Here's my list so far:
A= AA Gun B= Bomb Payload C= Radar RWR D= Radio DF E= Sub Emblem F= G= Broomstick node (?) H= Hydrophone I= Instrument (?) J= K= Cargo L= Searchlight M= Main Armament N= Sonar O= Sensor (Optical?) P= Pilot/Sailor Q= Signal Light (?) R= Radar RC= (?) S= Secondary Weapon T= Torpedo U= V= W= ASW Weapon X= Static Aircraft/Vehicle (?) Y= Z= Conning Tower aud= audio engine= engine sound diesel= Diesel Engine Sound electric= Electric Engine Sound fore= Sound of bow wave propeller= Sound of propellers sink= Sinking Sound (?)BLD= Bold Decoy Launcher siaj= splash b= Stern Splash (water above propeller) C= Conning Tower Splash F= Bow splash (right) F01= Submarine bow splash (right) F02= Submarine bow splash F2 Bow splash (left) ShipWake= Ship wakeSNK= Snorkel TAR= Tarnmatte TXR= External Texture
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USS Kentucky SSBN 737 (G) Comms Div 2003-2006 Qualified 19 November 03 Yes I was really on a submarine. |
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