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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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Stowaway
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the second part of this is false contacts that just vanish as you get closer, these can be frustrating but you learn not to trust any contacts at first glance and don't just turn and chase things like that. sometimes zooming in the map will make false contacts vanish but basically you just learn to roll with it and often there will be contacts that aren't real. another thing, and this one is a killer, because of what I said earlier, there will come a point in time when you find a contact, linre up and shoot, and right when you are sure you are going to get a hit, the ship reaches the end of its spawned path from point "a" to point "b" and then they vanish and your torpedo was wasted for nothing. that doesn't happen often but it "can" happen so be aware of it. as to the dials and things, there are endless mods that do all sorts of things for the game from changing how things look to changing the skill level required (making the game harder) so check out the mods section and you download them in our downloads section. I suggest you start with using my GFO mod because it doesn't change the game but it does fix many of the things that are incorrect or need fixing in the game. to use any mods you first need to install the jsgme mod installer and read the instructions provided. there are also links in the sticky threads filled with great information fort just about any questions you might have. not everything in the game can be changed however and some frustrating things are just unfixable but a huge amount of stuff in this game can be modded and if you want to mod something you might have to make your own mod for it and just ask questions and the people here will guide you with as much help as possible, but some things are just done by trial and error |
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