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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 |
Stowaway
Posts: n/a
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Getting really interested in this game, will most likely get it.
Keep it up! |
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#2 |
Watch
![]() Join Date: Nov 2006
Posts: 30
Downloads: 102
Uploads: 1
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Good work mate! Can't wait getting my hands on this!
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Download NSS Interceptor Updated |
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#3 |
Electrician's Mate
![]() Join Date: Jul 2011
Posts: 134
Downloads: 2
Uploads: 0
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what about translucent water and 3d water deformation around geometry for local objects like the game spin tires:
from the testing phase. the final version looks a lot better with correct foam texture, splash particles, etc
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#4 |
Commodore
![]() Join Date: Sep 2006
Location: Germany
Posts: 609
Downloads: 36
Uploads: 0
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I really love that scenery with the icebergs
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#5 |
Commodore
![]() Join Date: Sep 2006
Location: Germany
Posts: 609
Downloads: 36
Uploads: 0
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by the way, is 3D the main view or is it also possible that you can put the tactical (map) view as it + make usage of several sub-views (sonar conditions etc., weapon control) like in RedStormRising?
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#6 |
Seasoned Skipper
![]() Join Date: Jul 2007
Location: The Icy North
Posts: 693
Downloads: 189
Uploads: 0
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The 3D is the main view, but you can maximize the tactical map and perform most tasks from there.
The HUD layout is persistent so regardless of if you are in 3D or in the map, you still have access to SVP display, narrowband/sonar comparison, stores and damage control. It is however more immersive to play in the 3D view once you get used to the idea of being the sub instead of being in the sub. |
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#7 |
Commodore
![]() Join Date: Sep 2006
Location: Germany
Posts: 609
Downloads: 36
Uploads: 0
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Ok.
I'd have a feature request ![]() The manual of RedStormRising mentions that it could occur that there would be the chance that in a tactical battle also other NATO submarines are present (like that scene in Clancy's novel in the Norwegian sea). I have the suspicion that this was never implemented, since I played that game like hell and had never such a situation. But it would enhance the game play...not only concerning the atmosphere but also that you cannot assume that all contacts are hostiles... |
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