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Old 03-08-17, 11:02 AM   #1
Nippelspanner
Stowaway
 
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Getting really interested in this game, will most likely get it.
Keep it up!
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Old 03-15-17, 10:34 PM   #2
qiaoyech
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Good work mate! Can't wait getting my hands on this!
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Old 03-18-17, 07:54 PM   #3
zachanscom
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what about translucent water and 3d water deformation around geometry for local objects like the game spin tires: from the testing phase. the final version looks a lot better with correct foam texture, splash particles, etc
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Old 03-24-17, 12:15 PM   #4
Hawk66
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I really love that scenery with the icebergs
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Old 04-01-17, 08:23 AM   #5
Hawk66
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by the way, is 3D the main view or is it also possible that you can put the tactical (map) view as it + make usage of several sub-views (sonar conditions etc., weapon control) like in RedStormRising?
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Old 04-01-17, 02:56 PM   #6
Julhelm
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The 3D is the main view, but you can maximize the tactical map and perform most tasks from there.

The HUD layout is persistent so regardless of if you are in 3D or in the map, you still have access to SVP display, narrowband/sonar comparison, stores and damage control.

It is however more immersive to play in the 3D view once you get used to the idea of being the sub instead of being in the sub.
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Old 04-02-17, 03:03 AM   #7
Hawk66
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Ok.

I'd have a feature request , even if it does not make it in the release version.

The manual of RedStormRising mentions that it could occur that there would be the chance that in a tactical battle also other NATO submarines are present (like that scene in Clancy's novel in the Norwegian sea).

I have the suspicion that this was never implemented, since I played that game like hell and had never such a situation. But it would enhance the game play...not only concerning the atmosphere but also that you cannot assume that all contacts are hostiles...
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