![]() |
SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
![]() |
#16 | |
Navy Seal
![]() Join Date: Jan 2011
Location: CJ8937
Posts: 8,215
Downloads: 793
Uploads: 10
|
![]() Quote:
![]() Impressive work! Any hope that you can release those beauties and grant me permission to convert them in the SH5 format? ![]() I am sure that vdr1981 wouldn't disdain adding those beauties to TWoS, with all the due credits indeed ![]() |
|
![]() |
![]() |
![]() |
#17 | ||
Stowaway
Posts: n/a
Downloads:
Uploads:
|
![]() Quote:
![]() Quote:
![]() ![]() |
||
![]() |
![]() |
#18 | |||
Commander
![]() Join Date: Nov 2010
Posts: 457
Downloads: 17
Uploads: 0
|
![]() Quote:
Quote:
Quote:
Also, some had more elaborate, probably factory-produced shields: ![]() ![]() SH4 has a very simple model of that version, as it has a simple model of the Army version of the 5.25" (both are wrongly scaled and fire 14 and 16" shells ![]() ![]() ![]() These are my slighty re-worked versions of the models. They are still simple enough for SH3 use. ... and that's all I did on coastal positions. |
|||
![]() |
![]() |
![]() |
#19 | |
Commander
![]() Join Date: Nov 2010
Posts: 457
Downloads: 17
Uploads: 0
|
![]() Quote:
![]() I wrap them up the next days and send them via PM. |
|
![]() |
![]() |
![]() |
#20 | |
Commander
![]() Join Date: Nov 2010
Posts: 457
Downloads: 17
Uploads: 0
|
![]() Quote:
The basic defect of the coastal defenses in SH3 is they have no proper damages zones. So, they are more or less immune to incoming fire ... When testing the 5.25 and 9.2 batteries against a squadron of Fusos, the battleships rapidly silenced the gun turrets but never stopped pounding the positions ... ![]() |
|
![]() |
![]() |
![]() |
#21 |
GLOBAL MODDING TERRORIST
|
![]()
OK. Atlantic wall stuff!!
![]() ![]() ![]() |
![]() |
![]() |
![]() |
#22 |
Commander
![]() Join Date: Nov 2010
Posts: 457
Downloads: 17
Uploads: 0
|
![]() |
![]() |
![]() |
![]() |
#23 |
Navy Seal
![]() Join Date: Jan 2011
Location: CJ8937
Posts: 8,215
Downloads: 793
Uploads: 10
|
![]()
Cool
![]() Regelbau bunkers are my favorite. Here's a list of most German bunker designs with pictures: http://www.axishistory.com/about-ahf...1-bunker-types 3DWarehouse got some good quality models of many of them. A while back, I started the conversion of one of them (Regelbau M272): https://3dwarehouse.sketchup.com/mod.../regelbau-M272 It was fitted with a 15 cm/48 (5.9") Tbts KC/36 gun which, incidentally, is nicely modelled in SH5 ![]() |
![]() |
![]() |
![]() |
#24 |
Navy Seal
![]() Join Date: Jan 2011
Location: CJ8937
Posts: 8,215
Downloads: 793
Uploads: 10
|
![]()
No problem. If need be, I can bake their AO maps myself
![]() Thank you very much! I am making some space in my in-box ![]() |
![]() |
![]() |
![]() |
#25 | |
Stowaway
Posts: n/a
Downloads:
Uploads:
|
![]() Quote:
![]() I wonder if it would be possible to spawn a destroyed model when the bunker is destroyed, exactly like your submarine's guns ... ![]() |
|
![]() |
![]() |
#26 | |
Navy Seal
![]() Join Date: Jan 2011
Location: CJ8937
Posts: 8,215
Downloads: 793
Uploads: 10
|
![]() Quote:
![]() do you mean that replacing a destroyed object with a new model is possible in SHIII? During the last four or five years I have been looking in vain for a working example of the obj_remain controller being used in game. Tell me that I didn't misunderstand you ![]() |
|
![]() |
![]() |
![]() |
#27 | |
Stowaway
Posts: n/a
Downloads:
Uploads:
|
![]() Quote:
![]() |
|
![]() |
![]() |
#28 | |
Navy Seal
![]() Join Date: Jan 2011
Location: CJ8937
Posts: 8,215
Downloads: 793
Uploads: 10
|
![]() Quote:
![]() |
|
![]() |
![]() |
![]() |
#29 |
Stowaway
Posts: n/a
Downloads:
Uploads:
|
![]() |
![]() |
![]() |
#30 |
Navy Seal
![]() Join Date: Jan 2011
Location: CJ8937
Posts: 8,215
Downloads: 793
Uploads: 10
|
![]()
Can you please check for me, and tell me how did you set the controller? All my previous tests (in SH5) always failed, but I was not even sure which file I had to put the controller in and the path that the replacement object had to be placed in
![]() |
![]() |
![]() |
![]() |
|
|