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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#4036 |
Growing Old Disgracefully
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Hi Guys
My monitor resolution is 1920 x 1080 60HZ My in game graphics is set to 1920 x1080 60 HZ When I add the 3000 yard bearing mod 1920x which looks like the logical mod my game crashes in the Submarine School and in the game. I am having to get around this by using the 3000 yard bearing 1024x mod which means I am looking at 1500 yards and not 3000. These are my mods. 100_FalloftheRisingSun_Ultimate_v0.53_PublicBeta_E N 410 Rockin Robbins EZ Plot V2.0 Bigger Better Protractors 3000 Yard Bearing Tool (1024x) Any ideas why this should be happening? Peter
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LSH3-2015 <> TUTORIALS <> ALL YOU NEED TO KNOW <> ALL IN ONE PLACE SH4 <> TUTORIALS <> HOW TO DO IT <> INFORMATION <> DOWNLOAD LINKS SH5 <> TUTORIALS <> HOW TO DO IT <> INFORMATION <> DOWNLOAD LINKS Always Here To Help A Fellow 'Subber' | Need An Answer to A Question Just Send Me A PM |
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#4037 |
Ocean Warrior
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Started a new campaign in Midway on June 6th 1942 and the first mission was insert an agent in Guam, bloody hell not again.
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#4038 | |
CTR2 Jack Frost
Join Date: Mar 2007
Location: Still on Bridge aboard the USS Iowa BB61
Posts: 213
Downloads: 322
Uploads: 0
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#4039 | |
CTD - it's not just a job
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In line with that, what boat did you pick out of Pearl? If you do the Narwhal, you are going to get about half of your missions (maybe more, can't remember) as SpecOps, since you've got all that space in that boat. You could even end up doing missions around Attu in the Aleutians... I think it's the 2nd Flotilla?? I'd have to go look at my notes upstairs. Anyway, hopefully we'll have a "fix" in the version after what RR is working on now.
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"...and bollocks to the naysayers" - Jimbuna |
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#4040 |
Growing Old Disgracefully
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Hi Guys
I just luuuuuve my Narwahl. What awesome fire power from those 2 deck guns, and the sound, OMG. Peter
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LSH3-2015 <> TUTORIALS <> ALL YOU NEED TO KNOW <> ALL IN ONE PLACE SH4 <> TUTORIALS <> HOW TO DO IT <> INFORMATION <> DOWNLOAD LINKS SH5 <> TUTORIALS <> HOW TO DO IT <> INFORMATION <> DOWNLOAD LINKS Always Here To Help A Fellow 'Subber' | Need An Answer to A Question Just Send Me A PM |
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#4041 |
Watch
![]() Join Date: Feb 2017
Posts: 21
Downloads: 5
Uploads: 0
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I've run into a problem with my campaign's compatibility. It tells me that SCSubchaser (which I used quite bit) and MSN013 are invalid which seems to mean they aren't a part of the group in SEA Folder anymore. I should be able to work around it by just changing those entries where I find them. Off the top of my head though, I can't figure out/remember what MSN013 is. Maybe a Minesweeper (I did use those when I wrote the campaign). If anyone knows off the top of their head, let me know please. Anyway, I have some work to do and it could be worse.
Looked through the campaign a little closer today and confirmed that LOTS of the escort crews have Novice rating. As I recall, Elites use max range of sensor capabilities, Veterans use like 80%, Competent 60% and so on down. If I'm wrong about this, please let me know. Last question: what are you setting thermal layers at? That's pretty important to know to be able to do sonar testing. ![]() |
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#4042 |
CTD - it's not just a job
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In the Support folder in the mod is an XL spreadsheet that s7rikeback made up of all the ships and planes in the FotRSU mod (Ships & Planes for FotRS Ultimate©.xlsx), and their Type= calls. If you don't have MS Office, Libre Office should be able to open it, or anything with the ODS (??) file type. All you have to do is match those calls in your MIS files to what they are in the spreadsheet. You might have to change a Class= line or two also, but that's all the problem is that you've got. Some of the older Japanese DD were "downgraded" by the IJN and called second line vessels, such as the Minekaze and Momi, so they are basically lumped in with the DE as Type=3. The vessels that you mention are in there, just changed their number is all... There are quite a few changes in some of the areas of the warships. Not so much in the Merchants, but there are a few... Be careful with a Search and Replace though, 'cause if you're like me, you'll one teeny tiny little mistake, and blow away a days work in one fell swoop...
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"...and bollocks to the naysayers" - Jimbuna |
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#4043 | ||
Admiral
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I think I saw where you mentioned this before. And didn't someone ask if you've used the Large Address Aware with your computer? I can tell you my 3000 yard bearing tool is huge.....I mean HUGE!! It's measured in feet, not inches (I forget, its like 9 feet square). It had to be this large to measure the correct distance......1200 yards out from the sub measures 1200 yards on the Bearing Tool. This image pulls a lot of memory to render. With other 3D models being rendered (especially in FOTRS Ultimate) there's a lot going on, requiring a fast computer, and a good working graphics card. Both would be beneficial if they had extra memory to keep up with what we're asking them to do. That's why IF your computer has 4 gigs of memory (or more) LAA is a must have. AND, if you are using LAA.....is it doing what you think it's doing? Actually giving your game a boost in memory power? The first thing to check is in LAA, under its "Advanced" mode. IF LAA is set up correctly, you should find the correct path to your Silent Hunter main game folder and its "sh4.exe" file....which is where LAA tells this old game to "use more memory" than the default 2 gigs maximum. This is what your opened LAA in "Advanced" mode page should look like: ![]() You should have the correct path to your game folder (mine is on the D: drive)......leading directly to the sh4.exe file. With the LAA column on the right reading "True", meaning LAA is correctly set up and working. If it doesn't read "True", LAA has an issue, your game is not benefiting from it. So, what do you say?
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The HMS Shannon vs. USS Chesapeake outside Boston Harbor June 1, 1813 USS Chesapeake Captain James Lawrence lay mortally wounded... Quote:
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#4044 |
Navy Seal
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Okay, because I don't have time to do it right but I have plenty of time to do it over, here's the recipe for Fall of the Rising Sun Ultimate v0.55:
See how tricky I am, numbering all the add-ins so I don't mess up the order? Remember that for when we do plug-in mods because they will be numbered in a similar sense, except that some of them will have the same number. When they have the same number, that will mean that the like-numbered mods are not compatible. You must choose only one of them. Then install with JSGME in numerical order and there will be no conflicts. Okay, let the cauldron run commence!
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Sub Skipper's Bag of Tricks, Slightly Subnuclear Mk 14 & Cutie, Slightly Subnuclear Deck Gun, EZPlot 2.0, TMOPlot, TMOKeys, SH4CMS |
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#4045 |
CTD - it's not just a job
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Anticipation...
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"...and bollocks to the naysayers" - Jimbuna |
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#4046 |
Navy Seal
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Attention!
FOTRSU v0.55 is now uploading in area 51. I don't have time to test it right now, so team members: have at it! There are still a lot of -remove files in there but of course the game won't use them and they're harmless. We'll eliminate them next time. Enjoy!
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Sub Skipper's Bag of Tricks, Slightly Subnuclear Mk 14 & Cutie, Slightly Subnuclear Deck Gun, EZPlot 2.0, TMOPlot, TMOKeys, SH4CMS |
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#4047 |
CTR2 Jack Frost
Join Date: Mar 2007
Location: Still on Bridge aboard the USS Iowa BB61
Posts: 213
Downloads: 322
Uploads: 0
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Where's Area 51? ; p
Jack |
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#4048 | |
Silent Hunter
![]() Join Date: Feb 2008
Location: Milan Italy
Posts: 4,999
Downloads: 114
Uploads: 18
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#4049 | |
Machinist's Mate
![]() Join Date: Mar 2017
Location: Atlanta
Posts: 128
Downloads: 14
Uploads: 0
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You would make a ship sail against the wind and currents by lighting a bonfire under her decks? I pray you excuse me. I have no time to listen to such nonsense. -attributed to Napoleon Bonaparte (probably paraphrased from Les Merveilles de la science) |
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#4050 |
Navy Seal
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You will have to uninstall the previous version and then install this one. You should have JSGME verify that your stock files are perfect before installing v0.55. Team members are testing the new version for 24 hours before I upload it to the Subsim download area.
In this version the Aleutians S-boat campaign takes on real substance. The Scurvy fixes are amazing. And when you center the rudder the voice still says "Rudder amidships!" That alone should make FOTRSU the default mod of Silent Hunter 4.
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Sub Skipper's Bag of Tricks, Slightly Subnuclear Mk 14 & Cutie, Slightly Subnuclear Deck Gun, EZPlot 2.0, TMOPlot, TMOKeys, SH4CMS |
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