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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 |
Navy Seal
![]() Join Date: Jan 2011
Location: CJ8937
Posts: 8,215
Downloads: 793
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Hi again Kendras, nice idea
![]() reducing GWX's B-17 model to little more than a silhouette shouldn't pose many problems. The same for tweaking its texture ![]() I have some doubts about your idea of merging an entire squadron into a single air unit though, as this may lead to some weird visual effects giving up the trick when the "super-unit" is going to turn and/or climb around its virtual center or mass. Moreover, you might need to keep wings and rudders separate from the fuselage, as the unit_Airplane controller points to them, and I am not sure what could happen if the relative fields are left blank, or made to point to dummy bones on the model. ![]() Last: how do you think that 20 identical models rendered at once can hang up the game? Sure, reducing model's complexity can help to some degree, but personally I think the contrail particles have a bigger impact on FPS than the rendering of the model itself. Maybe you should consider reducing the number of particles too, though I must agree that the current effect looks very nice ![]() By the way, found this picture on the web: ![]() The caption reads: Large formation of Boeing B-17Fs of the 92nd Bomb Group flying over Germany, 1943 ca. ![]() |
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#2 | |||
Stowaway
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#3 | |
Stowaway
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It just adds this : a wing can be destroyed. And if the zone relative to the wing is not destroyable, when its hitpoints are all destroyed the airplane falls in the water even if you don't see the wing destroyed. Last edited by Kendras; 03-04-17 at 08:40 AM. |
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#4 | |||
Navy Seal
![]() Join Date: Jan 2011
Location: CJ8937
Posts: 8,215
Downloads: 793
Uploads: 10
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#5 |
Stowaway
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First try in S3D :
![]() Let's see if this can fly now ! |
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#6 |
Stowaway
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CTD !
![]() Mmmmhhhh ....... ![]() |
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#7 |
GLOBAL MODDING TERRORIST
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Take a look at the K-Ship in GWX.
It uses wings but they are hidden. |
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