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Old 02-20-17, 11:53 AM   #1
Kendras
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Hi,

I have added and checked all the guns to be convenient to the historical reality, but I didn't add all the guns which were added in 1944 (too much work for me !).

So, in 1944, there will be "only" these guns :



Moreover, there are no platforms for the octuple pompoms, and I'm sad about this.

Finally, I tried to modify the 3D model to correct the stairs. I managed to do this, but as I expected, the AO map is no more correct :



So, this solution can only work for the Nelson which doesn't have any AO map.

Now, the Nelson has to be copied on the Rodney and remapped to take into accounts all these new AA guns. Then, when I have this remapped Nelson, I will check the AA guns which were not exactly the same as the Rodney.

Here the D/L link to remap (work for SquareSteelBar ) : http://www.mediafire.com/file/ukxb9j..._nelson%29.zip

I'm now finishing the camo for the deck.

Cheers.
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Old 02-27-17, 03:00 PM   #2
Jeff-Groves
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Quote:
Originally Posted by Kendras View Post
Hi,


Finally, I tried to modify the 3D model to correct the stairs. I managed to do this, but as I expected, the AO map is no more correct :


You can do the ladder without remapping everything.

Export the 3D models and delete that ladder in both obj files then re-import them.

Take the original obj files you exported and delete everything BUT the ladder.

Add a node to the ship where the ladder goes and import the new ladder files. Rotate that node to get the ladder where you want it.
No re-uv work needs to be done once you adjust things.
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Old 02-27-17, 03:23 PM   #3
VonDos
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Easy but sooooo smart!

Quote:
Originally Posted by Jeff-Groves View Post
You can do the ladder without remapping everything.

Export the 3D models and delete that ladder in both obj files then re-import them.

Take the original obj files you exported and delete everything BUT the ladder.

Add a node to the ship where the ladder goes and import the new ladder files. Rotate that node to get the ladder where you want it.
No re-uv work needs to be done once you adjust things.
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Those, others and WIP ships are avaiable in my SHIPYARD here:
http://www.subsim.com/radioroom/showthread.php?t=136508
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Old 02-27-17, 03:28 PM   #4
Jeff-Groves
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Originally Posted by VonDos View Post
Easy but sooooo smart!
Work the files. Don't let them work you.
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