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Old 02-14-17, 09:39 AM   #1
CapnScurvy
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Quote:
Originally Posted by Senf-Man82 View Post
As far as that TMO-issue is concerned, nobody needs to worry. I just took the flagpole model and the mesh animation data to do the rest in S3D by myself. Works fine so far and is easly removable.
As Double R points out, the "TMO issue" is in the two original stock game flag .dds images being removed from the stock game with TMO. That's a no no! A mod should never permanently remove a stock game file/image...for nothing else but to keep a players stock game intact. Don't get me wrong, you can get the original German flags back by either having a complete duplicate of the two stock flag images and copy/pasting them back in....or.....do a complete reinstall.

Senf-Man82, as long as you didn't follow Ducimus's changes in TMO's Texture/tex/TNormal folder for the two original German.dds files...your addition will be a great mod for the German side of play.
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Old 02-15-17, 10:59 AM   #2
Senf-Man82
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Yea, no problem. As I pointed out, I am not a total noob. Nothing of my mod(s) ever touches any stock files, it brings its own flag texture, which could be anything a potential user wants. Even if I just link it to the stock flag, all file are JSGME ready and remain so.
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