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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 |
Engineer
![]() Join Date: Mar 2012
Location: Kalifornia
Posts: 211
Downloads: 162
Uploads: 0
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Funny ( not really ) it has no effect! Gravity Center also! Have to Experiment more.
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#2 |
Stowaway
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#3 |
Engineer
![]() Join Date: Mar 2012
Location: Kalifornia
Posts: 211
Downloads: 162
Uploads: 0
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I wiil rotate X axis in Wings 3D and check the change today and post results.
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#4 |
Commander
![]() Join Date: Nov 2010
Posts: 457
Downloads: 17
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The new texturing is great !!!
Please provide a plain white texture with the finally version for additional painting efforts ![]() I just checked the position of the SH5 model in Wings3D and compared it with plans, drawing, photographs etc.. My conclusion: the positioning is correct. The version of the Flower as shown in SH5 had very little sheer forward. Cheers |
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#5 |
Engineer
![]() Join Date: Mar 2012
Location: Kalifornia
Posts: 211
Downloads: 162
Uploads: 0
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@Kendras I was able to make the Translation in the .Sim File and .Dat File.
.Dat The Node for NCO_FlowerMOD = Y Translation = 0.015, X Rotation = 0.005. in the .Sim, unit_Ship, obj_Hydro, Debug, Params =False, GC = True, SD = True, mass = 0, gc_height = 0.0, fr_ratio =0.5, Surfaced, displacement = 940, draught = 0, Submerged, draught = 0. all the 0's will put the Parameters like Gravity Center Height ( taken from half the Geometric bounding box ) and Draught for Surface and Submerged ( The object's draught[m]. If 0, then it is taken from the object's global position ) @The_Frog Thank You Sir!!! I saw this Thread and decided to show a little where I was on a before mentioned thread on the reworked Flower Class Corvette. I could not look at the Ship without seeing it closer to my vision ( Box Art from Revell 1/72 Scale Flower Class Corvette Platinum Edition ). Although these Textures are meant to "Help" Screenshots I never intended them as "Permanent" as they are Default NCO_Flower (as found in GWX 3.0 ). My intentions are to ask for help, serious help in the Texture Department as this is my weakest, novice area. I see your amazing A-Z Class destroyers, and Warships of all Types a Level I cannot attain anytime soon!!! |
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#6 |
Ocean Warrior
![]() Join Date: May 2012
Location: In the sea, on land and above
Posts: 3,481
Downloads: 875
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#7 |
Ocean Warrior
![]() Join Date: May 2012
Location: In the sea, on land and above
Posts: 3,481
Downloads: 875
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That's too bad. that this project will remain a project. I wish good health mikey117us!
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#8 | |
Stowaway
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But look carefully where the water level is : |
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#9 |
Engineer
![]() Join Date: Mar 2012
Location: Kalifornia
Posts: 211
Downloads: 162
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When I was adjusting these parameters, the first attempt the bow was underwater! Same inclination as all the flower class corvette plans I own on my PC. But in game To Far!!
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#10 | ||
Stowaway
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![]() Quote:
Quote:
.Dat The Node for NCO_FlowerMOD = Y Translation = 0.015, X Rotation = 0.005. : this changes nothing, you can set 0 for all, the result is the same. The only thing that will change the inclination on X axis is to change it in Wings 3D. .Sim, unit_Ship, obj_Hydro Debug, Params = False, GC = True (you can set "False"), SD = True (you can set "False"), mass = 940 gc_height = I advise you to set half the value of the surfaced draught. If less, the ship will be more stable . If higher, the ship is more likely to capsize when sinking. fr_ratio = 0.5 Surfaced : - displacement = 940 - draught = 0 : if you set a number here, you can control precisely the height of the hull in the water. Submerged : - displacement=0 - draught = 0. or something higher than surfaced draught. Not sure, but I think that the ship will sink only if her hull is deeper than this value ... |
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