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Old 02-10-17, 12:12 AM   #1
mikey117us
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Funny ( not really ) it has no effect! Gravity Center also! Have to Experiment more.
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Old 02-10-17, 12:15 AM   #2
Kendras
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Originally Posted by mikey117us View Post
Funny ( not really ) it has no effect! Gravity Center also! Have to Experiment more.
You have to change the inclination directly in a 3D software.
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Old 02-10-17, 01:54 PM   #3
mikey117us
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I wiil rotate X axis in Wings 3D and check the change today and post results.
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Old 02-10-17, 05:18 PM   #4
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The new texturing is great !!!

Please provide a plain white texture with the finally version for additional painting efforts

I just checked the position of the SH5 model in Wings3D and compared it with plans, drawing, photographs etc.. My conclusion: the positioning is correct. The version of the Flower as shown in SH5 had very little sheer forward.

Cheers
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Old 02-10-17, 11:25 PM   #5
mikey117us
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@Kendras I was able to make the Translation in the .Sim File and .Dat File.
.Dat The Node for NCO_FlowerMOD = Y Translation = 0.015, X Rotation = 0.005. in the .Sim, unit_Ship, obj_Hydro, Debug, Params =False, GC = True, SD = True, mass = 0, gc_height = 0.0, fr_ratio =0.5, Surfaced, displacement = 940, draught = 0, Submerged, draught = 0. all the 0's will put the Parameters like Gravity Center Height ( taken from half the Geometric bounding box ) and Draught for Surface and Submerged ( The object's draught[m]. If 0, then it is taken from the object's global position )
@The_Frog Thank You Sir!!! I saw this Thread and decided to show a little where I was on a before mentioned thread on the reworked Flower Class Corvette. I could not look at the Ship without seeing it closer to my vision ( Box Art from Revell 1/72 Scale Flower Class Corvette Platinum Edition ). Although these Textures are meant to "Help" Screenshots I never intended them as "Permanent" as they are Default NCO_Flower (as found in GWX 3.0 ). My intentions are to ask for help, serious help in the Texture Department as this is my weakest, novice area. I see your amazing A-Z Class destroyers, and Warships of all Types a Level I cannot attain anytime soon!!!
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Old 03-23-17, 06:30 AM   #6
Anvar1061
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Old 01-23-19, 06:14 AM   #7
Anvar1061
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That's too bad. that this project will remain a project. I wish good health mikey117us!
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Old 02-11-17, 09:20 AM   #8
Kendras
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Quote:
Originally Posted by the_frog View Post
I just checked the position of the SH5 model in Wings3D and compared it with plans, drawing, photographs etc.. My conclusion: the positioning is correct. The version of the Flower as shown in SH5 had very little sheer forward.
You're right if you compare with this plan :

 


But look carefully where the water level is :

 
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Old 02-11-17, 10:49 AM   #9
mikey117us
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When I was adjusting these parameters, the first attempt the bow was underwater! Same inclination as all the flower class corvette plans I own on my PC. But in game To Far!!
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Old 02-11-17, 11:12 AM   #10
Kendras
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Quote:
Originally Posted by mikey117us View Post
When I was adjusting these parameters, the first attempt the bow was underwater! Same inclination as all the flower class corvette plans I own on my PC. But in game To Far!!
Yes :

Quote:
Originally Posted by mikey117us View Post
@Kendras I was able to make the Translation in the .Sim File and .Dat File.
.Dat The Node for NCO_FlowerMOD = Y Translation = 0.015, X Rotation = 0.005. in the .Sim, unit_Ship, obj_Hydro, Debug, Params =False, GC = True, SD = True, mass = 0, gc_height = 0.0, fr_ratio =0.5, Surfaced, displacement = 940, draught = 0, Submerged, draught = 0. all the 0's will put the Parameters like Gravity Center Height ( taken from half the Geometric bounding box ) and Draught for Surface and Submerged ( The object's draught[m]. If 0, then it is taken from the object's global position )
CORRECTION :


.Dat
The Node for NCO_FlowerMOD = Y Translation = 0.015, X Rotation = 0.005. : this changes nothing, you can set 0 for all, the result is the same.

The only thing that will change the inclination on X axis is to change it in Wings 3D.



.Sim, unit_Ship, obj_Hydro

Debug, Params = False, GC = True (you can set "False"), SD = True (you can set "False"),

mass = 940
gc_height = I advise you to set half the value of the surfaced draught. If less, the ship will be more stable . If higher, the ship is more likely to capsize when sinking.
fr_ratio = 0.5

Surfaced :
- displacement = 940
- draught = 0 : if you set a number here, you can control precisely the height of the hull in the water.

Submerged :
-
displacement=0
- draught = 0. or something higher than surfaced draught. Not sure, but I think that the ship will sink only if her hull is deeper than this value ...
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