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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 | |
Grey Wolf
![]() Join Date: Jun 2006
Location: Keighley UK
Posts: 938
Downloads: 78
Uploads: 0
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#2 |
Sea Lord
![]() Join Date: Apr 2007
Posts: 1,639
Downloads: 75
Uploads: 0
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Wolves of Steel 1.06 04h is very easy to install and very stable and gives you about everything you could want out of the SH5 experience, except more submarines.
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#3 | |
Nub
![]() Join Date: Sep 2007
Posts: 2
Downloads: 12
Uploads: 0
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I ask because I had also given up on SH5 a long time ago and I'm right now in the process of downloading the GWX mod, but if it's as good as you say I might just skip it and go straight back to SH5. |
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#4 |
Swabbie
![]() Join Date: Oct 2015
Posts: 5
Downloads: 17
Uploads: 0
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Thanks for all the info. I will be trying SH5 for sure.
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#5 | |
Sea Lord
![]() Join Date: Apr 2007
Posts: 1,639
Downloads: 75
Uploads: 0
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The thing about SH5 is it just has highly superior graphics compared to SH3. SH3 is good, but SH5 is great. The flames are photo-realistic. The smoke is nearly so. Something in WoS has added smoking portholes, windows, and ventilators. The ship damage animations are also spectacular. And the damage is 3-dimensional rather than wallpaper as in SH3. The ability to move around the entire boat in SH5 also makes for a more immersive experience. Especially if you play 100% realism with no map contacts - then your game experience is the uboat, rather than playing mostly from the map. SH5 does not match the extensive variety of ships that you will find in SH3+GWX. And of course SH5 is limited to the Type VII variants, which, to me, is the biggest disappointment. The biggest shock to SH5+WoS is you have a glass uboat. It will take damage if someone drops a wrench inside. In SH3 the mantra was "stay out of shallow water". In SH5 the mantra is "stay IN shallow water" because if you take a hit in SH5 you are going to the bottom. At least if it's shallow you can sit on the bottom and maybe patch things up and surface again later. In deep water you will never fix things before you hit crush depth. In SH5+WoS, past 1942 you had better never be detected or you are done for. Best bet is to lob torpedoes at convoys from 5000 meters from the outer pickets using steam FATs and hope for a hit either directly or from the ladder program. Acoustic torpedoes in SH5 are not as effective as in SH3 where they are basically magic missiles. In SH3 you need only fire them in the general direction of the enemy and they will lock on and do their job. In SH5 they need a much closer track to target and the target has to be moving at high speed to attract the fish. It's entertaining to fire one at an escort as part of a salvo at a convoy, so that when they escorts hit the gas to come looking for you it attracts the homer. But really it's a waste because by the time you get acoustic torpedoes convoys have so many escorts that you have achieved nothing. Better to through 4 FATs at the convoy and leave undetected. Steve |
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#6 | |
A-ganger
![]() Join Date: Oct 2003
Location: Sweden
Posts: 75
Downloads: 16
Uploads: 0
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#7 | |
Watch
![]() Join Date: Jul 2013
Posts: 19
Downloads: 64
Uploads: 0
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What the previous post was referring to was that IF you take damage, you sure wish you were in shallow water otherwise you are pretty much done for. If your sub is undamaged (as it should!) you are able to dive to your subs limits and avoid those pesky depth charges. |
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