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Old 01-31-17, 10:16 PM   #1
Darthlucky
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I'm late to the party here, but is this a stand alone supermod, or do I need to have TMO installed AND this one, or can I just dl RSRD?
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Old 01-31-17, 10:47 PM   #2
Treetop64
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Quote:
Originally Posted by Darthlucky View Post
I'm late to the party here, but is this a stand alone supermod, or do I need to have TMO installed AND this one, or can I just dl RSRD?
There are different, exclusively compatible versions. One for Stock SHIV v1.5, one for TMO, and another for RFB.

There is also the patch than can be used on any version of RSRD.

Keep in mind that if you plan on using RSRD with either TMO or RFB, either of the latter two must be installed (or activated via JSGME) first, before installing or activating its compatible version of RSRD.

In any case, install RSRD (or any mod, for that matter) only when you are in your office between patrols, or if you have not yet started a campaign.

Last edited by Treetop64; 01-31-17 at 10:59 PM.
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Old 08-21-17, 05:56 PM   #3
jlry
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Default Issue with Stadimeter

Greetings,

I have been playing Silent Hunter 4 now for sometime without incident. I use the following mods by the way.

RFB 2.0
RFB 2.0 Patch
TMOPlot Final

After wanting to try something new a friend told me about this mod RSRD. However, after a few patrols I noticed I am unable to hit anything with my torpedoes now. I believe this mod changes the Stadimeter, because if I un-install the mod I can now hit targets again. Is it possible to revert changes to Stadimeter? I mainly want this because I was told it was a "campaign" mod that fixed problems with the vanilla game spawning ships. I looked in the mods documentation but could not find anything relevant to my issue.
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Old 08-21-17, 07:47 PM   #4
propbeanie
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Read through lurker's documentation in his Support / RSRDC_ReadMes folder. You should find a RSRDCv5x_readme.doc file that documents what-all he did in the mod. You'll find that by the time v5 came along that it was quite a bit more involved than just a Campaign.

Also, since you have RFB, are you using the one expressly built for it? Last but not least, when you go and start a new career, your Game Play settings from the main menu do not follow you. Once you are in the Captain's Office, with the map on the wall, look to your left and click on the wood-consoled AM band radio box. That will take you to a similar Game Play menu. Be sure your settings for Manual and / or Automatic targetting, torpedo dud settings, fuel, battery, etc., are all the way that you want them for your career... If they are not, go ahead and change them. Come back out into the office, and "Save" the game. Exit, and then re-start, and you should have the settings the way you want them.
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Old 08-21-17, 08:32 PM   #5
jlry
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Quote:
Originally Posted by propbeanie View Post
Read through lurker's documentation in his Support / RSRDC_ReadMes folder. You should find a RSRDCv5x_readme.doc file that documents what-all he did in the mod. You'll find that by the time v5 came along that it was quite a bit more involved than just a Campaign.

Also, since you have RFB, are you using the one expressly built for it? Last but not least, when you go and start a new career, your Game Play settings from the main menu do not follow you. Once you are in the Captain's Office, with the map on the wall, look to your left and click on the wood-consoled AM band radio box. That will take you to a similar Game Play menu. Be sure your settings for Manual and / or Automatic targetting, torpedo dud settings, fuel, battery, etc., are all the way that you want them for your career... If they are not, go ahead and change them. Come back out into the office, and "Save" the game. Exit, and then re-start, and you should have the settings the way you want them.
Thank you for your reply! Yes I am using the RSRD built for RFB. And installed as per mod author's instructions. After starting a new career I insured my settings were identical to all my last playthroughs. I was unaware so much stuff had been altered, I believe I will just stick with the original campaign for the time being.
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Old 10-27-17, 12:35 AM   #6
Pepe le Moko
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Are all of the fixes released by tater that I often see recommended in older threads about mods for TMO and RSDC still necessary? Or have these been integrated into RSRD or TMO since then?

example : IJN_Radar_Fix_for_TMO2

posted date : 10-12-2010 It overwrites AI_Sensors.dat in TMO which has itself a 12-23-2011 update.

This mod is particularly confusing because it has 3 versions, one of which is named TMO betapatch. Link to thread : http://www.subsim.com/radioroom/showthread.php?t=175965
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Old 10-22-18, 11:49 PM   #7
Tucker
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Default New Construction in S-Boats

Hey y’all, I have a quick question about RSRD. How are New Constructions/boat upgrades handled. I know in vanilla it’s after every three patrols you are given the option to get a new boat as long as you have had at least one successful patrol in your last three. I am in an S-Boat stationed in Alaska in May 1943 and it’s been 9 patrols and I’m still in my S-Boat. Not once have I been given the option to upgrade. I am fourth overall on tonnage and I’m just worried my boat will be retired and my campaign will end before I get the chance to get a new boat.

I’m running RFB2.0 with the patch and the correct RSRD version to go with it. Is this normal? Or am I doing something wrong/don’t understand how the new constructions work.

Thanks y’all
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