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01-31-17, 08:05 PM | #1996 |
Silent Hunter
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Was doing mostly non-3d modeling recently, hence little updating to the model... but here's actual decking for the submarine - not "painted on" fake grooves made with the tga or dds texture.
Plus, screens from the prize warfare system....I always knew this could be done in theory with SH3/4's particle system; with a little tweaking I got these screens to work! Now you can approach ships and sink them (or spare them) based on what is carried. It is also useful for random encounters that may earn the player points: -Find an enemy codebook on a derelict merchant -Rescue a friendly sailor from his wrecked ship -Pick up an enemy Merchant Captain, Sailor, etc and earn renown based on the captive's value. Not exactly rocket science to figure out which ship to sink (do you guys feel it's self explanatory enough)? I think it's not bad...don't want to get into the intricacies of different levels of contraband at different stages in the war; I am going for a good balance here. I have 30 trade goods that can be mixed and matched (via the particle system) to make up many different merchant/tanker/bulker cargoes, for random encounters. These will be distributed on the campaign's trade routes in game.
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01-31-17, 08:42 PM | #1997 |
Lieutenant
Join Date: Feb 2014
Location: TubeONE
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oh my gawd, i should pay more attention to what's going on on other subsections of the forum I think
This indeed sounds more like an entire new game than a humble mod, my friend! |
02-01-17, 07:24 AM | #1998 |
Frogman
Join Date: Apr 2015
Location: Trieste/Siena Italy
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IMPRESSIVE
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ALFA TAU!!! Rapidi Ed Invisibili-the campaign (an italian mod for SH4) |
02-06-17, 03:19 AM | #1999 |
Silent Hunter
Join Date: Feb 2008
Location: Milan Italy
Posts: 4,999
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Where WOK was just a WWI set sub game, this mod is turning out to be more and more a WWI complete submarine simulation than a simple SH3/SH4 mod !
Looking good ! Keltos |
02-07-17, 05:54 AM | #2000 |
Stowaway
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mighty nice work! really looking forward to give it a try
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02-09-17, 11:14 AM | #2001 |
A-ganger
Join Date: May 2009
Location: North Carolina
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Great work so far! Still hoping for a cruiser campaign lol.
I have some questions though. 1. I saw a couple pages ago you were thinking of going back to using SH3 as the game for the mod or are you making a mod for both SH3 and SH4? 2. With your prize rules system, how exactly does one stop the enemy ship in order to inspect it? Will the "dialogue" with the stopped ship's captain always be the same or several different responses? 3. Are you thinking of adding blimps and airships to the mod? I've seen in another mod (I think GWX) they had added American blimps. 4. With this ability to stop ships and stuff would you be able to add more abilities with the radio, such as declaring a SOS for a shipwrecked crew gaining you a small amount of positive renown; or in the event of severe damage surrender or scuttle your sub? Anyway, keep up the great work! Cheers mate!
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"Damn the torpedoes! Four bells, Captain Drayton, go ahead! Jouett, full speed!" -Rear Admiral David Farragut, Battle of Mobile Bay, Alabama, August 5, 1864 |
02-09-17, 02:56 PM | #2002 |
Grey Wolf
Join Date: Jun 2011
Location: UK
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Now that is seriously impressive
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02-10-17, 02:57 AM | #2003 | |
Silent Hunter
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Quote:
2)The system works like this: -All searchable lone merchants will actually be 2-unit convoys: the visible ship (1) and an invisible dummy unit (2). There will be the option to mark the dummy unit with a crosshairs, etc. visible at close range. (Note that especially by 1917-1918 camoflaged/armed merchants will exist and will refuse to stop, so they can be attacked without warning.) -When you fire a shot across the visible unit bow, you strike the dummy unit. -The dummy unit emits a particle linked via BazaFX or Particles.dat. This 2d particle floats on screen as a dialogue box noting what the ship is carrying. In SH3 maximum resolution is 1024 x 1024, and I need at least 512 px to get a decent looking dialogue box. Thus, I can have four cargoes per particle effect. In SH4, maximum resolution is much higher. -Neutral/non contraband visible ships will emit dialogue boxes showing harmless cargo. British/French/etc will emit dialogue boxes for contraband. -With 30-something tradegoods and 4-8 cargoes per particle effect, the posibilities are quite incredible. With just 25 particle effects I can create 100 SH3 encounter scenarios. -Yes, captains will behave differently and display a variety of emotions etc. depending on their allegiance. A German captain will usually be friendly; a British captain not so much. Although I may script in negative German reactions if you do stupid things like inspecting friendly ships outside your own harbor. I have already scripted many dozens of interactions and different banter between you and Friendly/Neutral/Enemy crews. -The "shot across the bow" will also initiate various random interactions that can gain or lose you points. In your log, sinking the "Dummy" unit will be noted as "Merchant Inspected" instead of ship sunk. -You will always get a token amount of renown (maybe 10 pts) for each ship inspection ... Enforcing the blockade helps the war effort, even if you sink nothing. -You will have the opportunity to confiscate special items, get souvenirs/trophies, and so on when you encounter ships, based on random probability. As I mentioned earlier, the whole system of medal awards/items is being revamped. You will award yourself medals and items based on recommended criteria/what the random dialogue boxes say. 3) Blimps and airships? Watch this thread closely is all I will say 4) You will be able to assist crewmen in the random merchant interactions. Don't know if it is feasible to include sending SOS's. Scuttling/surrender is very unlikely. I may look at the surrender mod for SH3 and ask for permission to incorporate it.
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02-15-17, 02:48 PM | #2004 |
Navy Seal
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Yikes, IABL! You're making any mod which came before look like it came from the stone age on cuneiform tablets!
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Sub Skipper's Bag of Tricks, Slightly Subnuclear Mk 14 & Cutie, Slightly Subnuclear Deck Gun, EZPlot 2.0, TMOPlot, TMOKeys, SH4CMS |
02-16-17, 12:32 PM | #2005 |
Silent Hunter
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Guys I need ideas! I am thinking of the different objects you can win. I am thinking of Cunard China if you sink a Cunard liner, White Star cup if you sink Olympic, British Captain's Webley pistol, American Captain's Colt pistol, you get the idea. Maybe a tier system of awards but nothing too crazy. Plus marriage proposals, etc from girls ( got the idea from Rise of Flight-in that game girls write love letters if you're a flying ace). You will be responsible for awarding yourself after the mission....Do you like that idea? I assume most ppl will have self discipline not to cheat and self award everything at once....By the way works going well on the UBI submarine....With 2 torpedoes and 1 37mm gun it will be a challenge!!
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02-16-17, 01:32 PM | #2006 |
Grey Wolf
Join Date: Nov 2010
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I like it IABL. Just another nice touch. I will give it some thought and come up with some ideas.
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02-17-17, 07:03 AM | #2007 |
Chief of the Boat
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A work of art ie: a painting or some gold coins from recovered treasure.
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02-17-17, 10:41 AM | #2008 |
A-ganger
Join Date: May 2009
Location: North Carolina
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Perhaps some foreign awards like from Austo-Hungary and the Ottomans?
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"Damn the torpedoes! Four bells, Captain Drayton, go ahead! Jouett, full speed!" -Rear Admiral David Farragut, Battle of Mobile Bay, Alabama, August 5, 1864 |
02-17-17, 02:46 PM | #2009 | |
Pacific Aces Dev Team
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Quote:
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02-17-17, 05:07 PM | #2010 |
Grey Wolf
Join Date: Nov 2010
Location: Texas
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How about a personal letter of commendation from the Kaiser himself or maybe an invite in letter form to visit with him. Maybe an invite for a hunting trip with him or something along those lines. All after achieving a certain amount of tonnage sunk or captured.
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