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#1 |
Stowaway
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To help those new to the DW editor, I decided to start a little mission series called Editor Examples (EDEX) with short scenarios to showcase how to create certain events to spice up missions.
Since DW doesn't offer much in terms of immersion, the mission designer has to do a lot of work to bypass the dull nature of this otherwise sophisticated simulation. If the EDEX concept proves useful to you, feel free to make requests, no matter if for simple or more complicated. No guarantee that I will be able to do it though. Available EDEX scenarios EDEX #01 - SLBM Test Launch EDEX #02 - Territorial Waters EDEX #03 - Rules of Engagement Last edited by Nippelspanner; 04-27-17 at 10:21 AM. |
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#2 |
Seasoned Skipper
![]() Join Date: Nov 2006
Posts: 742
Downloads: 136
Uploads: 6
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This is very good idea.
Your mission works correct ![]() I have one question: why you use "aggregate" activation for trigger 4? P.S. My "beep" sound for messages is from game sounds: touch3.wav |
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#3 |
Stowaway
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Thanks for confirmation that it works!
Aggregate works reliant and is easy to set up. Alternatively one could use "completed trigger" under doctrine language, I think it is the same principle. I don't like the touch 3 sound - it startles me every time, so I picked something else. xD |
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#4 |
Seasoned Skipper
![]() Join Date: Nov 2006
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Some time ago I have made something similar to EDEX #3
FORBIDEN SIZZLER LAUNCH This mission haven't punishment because it is example mainly for MP games. After launching sizzlers all players have information (several times) who broke rules. Of course punishment can be add and repeating for message can be turn off but this is only for showing how to do something. I have task for you if you likes editor challenges ![]() Our community have some solutions for removing playable (but without human player) platforms from MP game. We need simple solution for removing any kind of platforms: - Sub - Surf - Helo - Airplane Main problem is, when you host game, some "mechanism" won't work properly. For example docrtine "Is Current Controllable" is useless in MP missions. |
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#5 |
Girt by Sea
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Hey Nip,
I'm keen to do some 'Holystone' style missions where a boomer has to be tracked for a continuous period of time. How do you do it so that, say, you have to get a boomer on your spherical array and track it for, say, 2 hours, for the mission to be a success. If you lose contact, the timer resets and you have to start again. Thanks mate, Stew |
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#6 | ||
Stowaway
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![]() Also, as soon as it comes to MP: I'm kinda out - no experience there, not with the editor/it's restrictions at least. Quote:
AFAIK, what you ask for is possible, but it would require some more extensive use of triggers/scripts, I presume. Out of my head, I do not see why it should not be possible, though. I'm going to try to figure something out, it would be a great EDEX indeed! ![]() PS: had to scratch my head a few times until Holy Stone rang a bell, haha. |
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#7 | ||
Seasoned Skipper
![]() Join Date: Nov 2006
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In my opinion in this kind of mission, trigger should check range between you and target. You can do some test what is optimal maximum range for each sensor for tracking specific SSBN. In this case "IsDetectionHeldNow trigger should work fine. I remember one Bill Nichols mission from RSR campaign have similar task. |
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#8 |
Stowaway
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Yes, Bill Nichols worked often with range-related triggers, I assume for that exact reason. Gotta, again, learn from the master, it seems.
(I consider him/his work, the best ever for DW so far.) |
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