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Old 05-06-06, 08:45 AM   #3
SeaQueen
Naval Royalty
 
Join Date: Jun 2005
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Quote:
Originally Posted by Henson
Wow, I hadn't thought of that problem. A way around that is to maximize bearing rate on each leg (which we hope for already), maximize the change in bearing rate on each leg (which we should do already), and use longer legs to get a more accurate average bearing rate over time. The longer you're on a leg, the more likely you are to get a 'good' bearing rate (although longer intervals of data also decrease the accuracy of your RHek. There has to be a balance...grr.)

One question though...Are you calculating T* (time of the range)? That could be your problem too. Maybe he was 145 yds 25 minutes ago and you're trying to apply it for time now.
Yeah... I get both the range at the turn and the best range time. I guess that's my other problem, I've been trying to do it like in the text books, and only use a few bearings. To do it very quickly. I guess I need to work more slowly.
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