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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 |
Gunner
![]() Join Date: Aug 2014
Location: Wilhelmshaven
Posts: 96
Downloads: 388
Uploads: 0
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Thanks for the nice feedback, I appreciate it
![]() ![]() ![]() Still working on improvements and I really need to figure out that ambient occlusion stuff. I also try to gain more knowledge about S3D itself and all its functions (animations, controllers etc.). Truelya big task ![]() I am also thinking about a way how to make her DCs work, which again takes me a while. |
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#2 |
Gunner
![]() Join Date: Aug 2014
Location: Wilhelmshaven
Posts: 96
Downloads: 388
Uploads: 0
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FYI:
there will be an updated version coming soon. It'll the a proper fitting zone model, that corresponds with the ships equipment and weaponry. ![]() I also hope that I can find a solution for the missing radar texture on top of its mast. ![]() |
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#3 |
Swabbie
![]() Join Date: Dec 2006
Posts: 12
Downloads: 173
Uploads: 0
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That missing radar texture.....the top most rotating radar is painted black, and it looks ok with my graphics card, (ASUS ATI RADEON 5800 series) no shimmering or anything, everything looks fine.
Maybe its something to do with your graphics card Senf? I wouldn't bother making workable depth charges (DC?) there aren't any other submarines in the game to depth charge! ![]() |
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#4 | |
Torpedoman
![]() Join Date: Dec 2013
Location: pennsylvania
Posts: 112
Downloads: 1218
Uploads: 117
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My youtube channel> https://www.youtube.com/watch?v=aX2hANYYCS0 My SH3 mediafire>https://www.mediafire.com/folder/p2q..._HUNTER_3_MODS My SH4 mediafire>https://www.mediafire.com/folder/1p7..._HUNTER_4_MODS |
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