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12-16-13, 02:53 PM | #76 | |
Stowaway
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03-15-14, 06:17 AM | #77 |
Watch
Join Date: Mar 2013
Posts: 28
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Viewing Harbors in Editor
After addiing the data\Terrain\LocationMaps\editor locations.mis as an "Existing Mission" to my project “Wilhelmshafen” I happily could now re-adjust the place of some of my ships in the harbour (Wilhelmshafen) .
But helas it seems I can’t manage to find the right way to save the mission as a game mission now. After having saved the mission as a game mission to: C:\Program Files (x86)\Steam\SteamApps\common\Silent Hunter 5\data\Wilhelmshafen\ Wilhelmshafen.misge I get this warning: There are some unsaved missions in your project. Can somebody please help. |
03-16-14, 08:26 AM | #78 |
Navy Seal
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editor locations.mis are map marker only and is not the actual harbour.
The harbours are objects placed in your game and will be there in all single missions. If you want to move or change a harbour - you must use the object editor to do this. Also - if you are making missions with more than one layer - it becomes a campaign project and thus can not be saved as a single mission Where you do want to use layers in single mission - you can open the .mis files with a text editor and merge them into one file. This can then be saved as a single mission. |
03-17-14, 05:54 AM | #79 |
Watch
Join Date: Mar 2013
Posts: 28
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Thanks Trevally for your response!
Indeed editor locations.mis are map marker; added as an Existing Mission in the Mission-editor they mark the harbours on the map. But also as you know the editor locations.mis can project the construction, the lay-out of some harbour on the editor map (see kylania’s SH5 Mission Editor, updated 4/9/2010, Subject: Viewing Harbors in the Editor). Adopted this instruction in my mission “Wilhelmshafen” I could’nt safe this mission very well. After: Save as a Game Mission I got invariably the message: There are unsaved missions in your project. Think the problem has been solved now, with the following procedure: Mission Editor New Project: Wilhelmshafen Add Existing Mission: ….Silent Hunter\data]Terrain\Location Maps\ editor_locations.mis (see Kilania) Save Mission Close Project Open the editor again and type under Open Recent Project: Wilhelmshafen and under Add New Mission: Wilhelmshafen 01/1942 Zoom out the map on Wilhelmshafen and touch the button: Map Location Edit Mode (Kilania ibidem) Put some vessels in the harbour, or your submarine, just as you like After filling in the Parameters and Validating the mission, save Wilhelmshafen.misge as a Game Mission Check .misge extension in the Windows Explorer That’s all. |
07-16-14, 10:12 AM | #80 |
Swabbie
Join Date: Jul 2014
Posts: 6
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Hi there,
What's the unit of DelayedEntryTime & DelayedEntryInterval in mission editor for random generated group??? Thank you. |
07-19-14, 10:30 AM | #81 |
Swabbie
Join Date: Jul 2014
Posts: 6
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Hi there,
What's the unit of DelayedEntryTime & DelayedEntryInterval in mission editor for random generated group??? And their effect? Thank you. |
09-17-14, 07:55 AM | #82 |
Bilge Rat
Join Date: Sep 2014
Posts: 1
Downloads: 22
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Duplicate Ships
Hello there!
I was wondering if anyone had come across the problem of duplicate ships in a user generated mission before. I have only placed one of them, and yet when i start the mission there are two of them in each place tangled together. Does anyone know what causes this? Many thanks! |
09-10-15, 12:55 PM | #83 |
Ensign
Join Date: Aug 2005
Posts: 228
Downloads: 36
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Hello,
I back to SH5 from the poor release + Wolves of Steel. The new game! Id like to create simply test missions but always Im in Long/Lat 0' 0' (not in my position from Editor) . Any ideas why? Mission: https://www.sendspace.com/file/71wlur Btw. I see that I registered 10 years ago .... ! Yep, it was great time with SH2 and 3. |
07-20-16, 09:48 AM | #84 |
Watch
Join Date: Feb 2014
Posts: 16
Downloads: 377
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I need a mission editor
thank u so very much, I like creating some cool mission that I know I can sink ships you modders r so great at what u do for us peeon's hahaha. keep up the good work mattie.
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09-07-16, 01:47 PM | #85 |
Commodore
Join Date: Aug 2016
Location: Netherlands
Posts: 620
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Looks great ! Will make a wolfpack mission in the future and post it if it works
Ashikaga. |
01-20-17, 09:40 AM | #86 |
Soundman
Join Date: Mar 2016
Posts: 142
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Noob editor question.
When I open MissionEditor2 I see a lot of pop-ups during startup such as Engine Message Could not make sense of RecManualCategory = Other in Data\Sea\JPFish01\JPFish01.cfg as (null) Anything to worry about? |
01-25-17, 06:08 PM | #87 |
Mate
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CTD
After making several single missions, I keep getting a CTD. Are there any known issues in placing units, waypoints, adding Aircraft, etc?
Are there objectives which are more buggy than others? After about 5 or 10 minutes, I get the dreaded CTD. I'm adding about 15 to 20 units including air, sub, sea and land. Always validate mission w/ no errors, but without fail a CTD is not far behind after a 5-10 minutes of game play. Any help on this would be appreciated.
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01-26-17, 10:27 AM | #88 | |
Navy Seal
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Quote:
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Best regards... Vecko The Wolves of Steel v2.2.25_SH5 Expansion Pack_Full The Wolves of Steel v2.2.xx to v2.2.25 - Update PDF Install Instructions How to report an issue If You wish to support my work... |
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01-26-17, 04:53 PM | #89 |
Navy Seal
Join Date: Jan 2011
Location: CJ8937
Posts: 8,215
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I seem to remember the same
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02-01-17, 03:37 AM | #90 |
Bilge Rat
Join Date: Oct 2016
Posts: 1
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Hi, I'm new working with mission editor SH5. I was more comfortable with ME SH3. I've found the same problem when I create a new single mission. After 24 hrs sailing, the game CTD. Doesn't matter with mods loaded or not. I tried with no mods loaded and the game CTD too.
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