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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#3571 |
Navy Seal
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It's like comparing a firecracker to a hand grenade.
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Sub Skipper's Bag of Tricks, Slightly Subnuclear Mk 14 & Cutie, Slightly Subnuclear Deck Gun, EZPlot 2.0, TMOPlot, TMOKeys, SH4CMS |
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#3572 |
Swabbie
![]() Join Date: May 2011
Posts: 6
Downloads: 136
Uploads: 0
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All,
Thanks again for putting all the work that you're putting into this. Two things that I haven't seen mentioned yet (although I've only skimmed the 239 pages of this thread) that have popped out at me: 1. Battery recharge rate - it seems to be overly slow. For instance, it takes a couple of days to recharge from ~50%. I've actually turned on unlimited battery. 2. I keep running into giant whaling fleets, many of which contain numerous factory ships. In fact, I rarely make it a patrol area because I keep spending all my torpedoes on factory ships and end up with 100K plus tonnage. Hope it helps! |
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#3573 | |
I break things
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#2 - I have sailed hundreds upon hundreds of miles testing and testing again, i've never been so lucky... I barely see any IJN traffic, but thats partly because I often head straight to allied harbors in the early days of the war to test them and find problematic ships.. I must start heading towards the Jap mainland, i hear there's a war on?!?! ![]() ![]()
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#3574 |
The Old Man
![]() Join Date: Apr 2005
Location: New Orleans, LA.
Posts: 1,379
Downloads: 487
Uploads: 11
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I'm a few years into a .52 FOTRSU campaign (early '44 now), and i think i've only run into like 3 or 4 whaling convoys. And they never had more than 2 whale factory ships among them. Most were the smaller whaling boats.
Last edited by gutted; 01-22-17 at 01:30 AM. |
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#3575 |
The Old Man
![]() Join Date: Apr 2005
Location: New Orleans, LA.
Posts: 1,379
Downloads: 487
Uploads: 11
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I know capnscurvy is working on this, but last night i decided on a whim to switch from a bow mounted deck gun to stern. During my next patrol i went to gun down a sampan that got too close. I couldn't figure out why my deck gun was taking so long to reload. Later on when in the crew screen i noticed there was no crew section for the deck gun anymore. So i reloaded my in-port save. Changed the deck gun to stern mount again and sure enough, the deck gun crew station disappears. Not sure what happens to the actual crew members that were there before the change, but after.. there's no place to assign the deck gun with crew.
Last edited by gutted; 01-22-17 at 02:44 AM. |
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#3576 |
Growing Old Disgracefully
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Hi gutted
I mentioned this a little while ago on this thread. This has always been a SH4 problem when moving deck gun positions. The crew and slots disappear, but the Aft deck gun slot still shows. I got around this problem by starting a new career and selected a Narwahl Peter
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LSH3-2015 <> TUTORIALS <> ALL YOU NEED TO KNOW <> ALL IN ONE PLACE SH4 <> TUTORIALS <> HOW TO DO IT <> INFORMATION <> DOWNLOAD LINKS SH5 <> TUTORIALS <> HOW TO DO IT <> INFORMATION <> DOWNLOAD LINKS Always Here To Help A Fellow 'Subber' | Need An Answer to A Question Just Send Me A PM |
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#3577 |
Samurai Navy
![]() Join Date: Oct 2006
Location: Salamis Base
Posts: 567
Downloads: 229
Uploads: 0
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The FOTRS Ultimate has resurrected the SH4 for me. I now play it again after 9 years! However:
1. How can someone desolate the enormous periscopes and revert back to stock sizes? 2. How can someone disable the sound contacts while on surface? 3. How can someone make the AI passive sonar detection ranges shorter? These are the ''must do'' alternations for me!
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![]() Last edited by geosub1978; 01-22-17 at 12:44 PM. |
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#3578 | ||
Admiral
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I've got a working Tambor (that's the sub I've been working on) that has had no problems with the various points of start time. FORTSU has twice the start time points than the stock game, and so far what I've been able to do is get all the start dates to give you a choice in either Stern or Bow Deck Guns mounts (purchased through Renown when in port) and the Crew Management screen corresponds to the switch every time. I'm going to have the default DG to be the 3"50cal Stern mount for all subs...all times. It will be your choice to keep the Stern mount or choose Bow mounts, along with the choice of upgrading to a 4"50 or a 5"25 at specific times (as they become available). The Double 5".25 will be offered Jan 1, 1945 for all boats, except for the S-Class....they won't have the option to move to a Stern mount at any time either. Your AA guns will start out as the Browning .50 cal at the Stern mount position. They will have the same kind of offer for an upgrade to a 20mm single through the purchase of Renown. They too will receive upgrades up to the 40mm Bofors (first single, then twin), either Stern or Bow mount, as the time period evolves. The crews will increase in size as the specific gun warrants. So far, I've had success with the one sub......the rest will follow. It's simply the process of getting all subs to work on the same page, with all upgrades doing the same. I think this will produce the kind of smooth, seamless upgrades/refit that we expect. ![]()
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The HMS Shannon vs. USS Chesapeake outside Boston Harbor June 1, 1813 USS Chesapeake Captain James Lawrence lay mortally wounded... Quote:
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#3579 | ||
Admiral
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The HMS Shannon vs. USS Chesapeake outside Boston Harbor June 1, 1813 USS Chesapeake Captain James Lawrence lay mortally wounded... Quote:
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#3580 |
The Old Man
![]() Join Date: Apr 2005
Location: New Orleans, LA.
Posts: 1,379
Downloads: 487
Uploads: 11
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Yeah i never understood why ppl like having the small peepholes on screen. Your eye is not a foot away from the periscope viewer.
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#3581 |
Swabbie
![]() Join Date: May 2011
Posts: 6
Downloads: 136
Uploads: 0
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On my previous post, based on what some people said regarding torpedo tubes slots and date you take command of the boat, I tried starting a campaign in Jan 1944. That solved the issue with crew slots for the 40mm. So it looks like the crew slots are date-based.
Still ran into more whaling fleets, though. ![]() Also, thanks for the link on the charging for S-boat batteries. Interesting stuff. I've noticed it in game on Porpoise, Gato, and Balao boats. |
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#3582 |
The Old Man
![]() Join Date: Apr 2005
Location: New Orleans, LA.
Posts: 1,379
Downloads: 487
Uploads: 11
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I'm starting to agree on excessive charge times on fleet boats. I'm early '44 on the USS Balao, and it took ~14.5 hours to recharge from 72% to 100% cruising around at standard speed.
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#3583 |
The Old Man
![]() Join Date: Apr 2005
Location: New Orleans, LA.
Posts: 1,379
Downloads: 487
Uploads: 11
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Did another test. From 87-91% it took almost 8 hours. That's quite a long time for just 4% charge.
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#3584 | |
Admiral
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We may have to look at those Battery Charge times. Sounds like they take too long.
Hey Propbeanie, you mentioned the other day about the dim lit (no, I didn't say dim wit!) camera icon on the HUD display. You said it was too dim to see well when on a Photo Recon mission. The icon will "light" when the target of the Photo Recon mission is centered in view. I don't know if this will help, but I took a look at the proper image file for the icon and found the Alpha Channel image of the camera icon not quite having the complete transparency it could have. I've changed it, with the hope of getting poor old eyes to see it clearer. Just a "heads up" when I complete my work on the equipment and their upgrades.
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The HMS Shannon vs. USS Chesapeake outside Boston Harbor June 1, 1813 USS Chesapeake Captain James Lawrence lay mortally wounded... Quote:
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#3585 | |||
CTD - it's not just a job
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"...and bollocks to the naysayers" - Jimbuna |
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