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#1 |
Swabbie
![]() Join Date: Nov 2005
Posts: 13
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I see.
I thought by maintaining air in ballasts to keep "neutral bouyant" would be the same as a scuba diver using their BCD to do so. But it's more like a shark, needing to always move to keep bouyant or else he sinks. Looks like "rigging for silent running" is an oxymoron. ![]() Thank you for quick replies. ![]() |
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#2 |
Stowaway
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So in high seas, you're dead in all cases. That's not very fun... SH3 has a big lack of realism about pressured air in ballasts and depth maintain ....
![]() ![]() This is the next part of the hardcode to improve !! A ballast system ! ![]() ![]() |
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#3 |
Swabbie
![]() Join Date: Nov 2005
Posts: 13
Downloads: 28
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So this problem maintaining "neutral bouancy" is only happening with the NYGM-Tonnage MOD ??
Or is it common happenstance with the others? |
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#4 | ||||
Eternal Patrol
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#5 | |
Swabbie
![]() Join Date: Nov 2005
Posts: 13
Downloads: 28
Uploads: 0
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#6 |
Stowaway
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