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#16 | |||
Navy Seal
![]() Join Date: Jan 2011
Location: CJ8937
Posts: 8,215
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#17 |
Commander
![]() Join Date: Nov 2010
Posts: 457
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... oh my ... I mixed up 3ds and max ... right, wings3D has very good 3ds importer. For maxr, there's no importer ...
When lacking proper plans, I also used exisitng 3d models as templates. I meanwhiel avoid that practice because seemingly many models have been done not based on plans but just on wild guessing ... |
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#18 | ||
Navy Seal
![]() Join Date: Jan 2011
Location: CJ8937
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![]() P.S: I had a look into the Pack 3D website (thank you for pointing me to it!) and I norticed they even have a Grumman F6F Hellcat model in their collection (an high-poly one though). Has this aircraft ever been released for SHIV? |
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#19 |
Commander
![]() Join Date: Nov 2010
Posts: 457
Downloads: 17
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... yes, max is a proprietary format and it is not likely an importer will ever come to existence ...
I have a rough plan of the Castle class; it includes plan views of the Squid (size 50 x 150 px for all 5 views -- not very helpful ... ![]() I am not aware of any Hellcat in SH3 or SH4 but, note, I am no SH4 expert ![]() |
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#20 |
Engineer
![]() Join Date: Jun 2012
Location: St.-Petersburg
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Gap, Frog!
Guys, do not you think that we are too deep into this aircraft problem? It is worth it? ![]() The author of a thread silent, and we are here, as if we solve the main issue Silent Hunter. ![]() Personally, I have enough other problems. More important, in my opinion. ![]() You do not? ![]() With your permission, here I leave you. ![]() |
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#21 | |
Ocean Warrior
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Location: In the sea, on land and above
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#22 |
Commander
![]() Join Date: Nov 2010
Posts: 457
Downloads: 17
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Wise, I agree ...
... and will focus on finishing my own project ... |
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#23 |
Stowaway
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Thank you very much everyone for taking time to help me with your skill !
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#24 |
Engineer
![]() Join Date: Jun 2012
Location: St.-Petersburg
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Pass of file OBJ through 3d-programm , i.e. circuit of processes: Import from S3D -- Export in 3d-programm -- Import from 3d-programm -- Export in S3D changes in the OBJ file record about textural coordinates.
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#25 | ||||
Navy Seal
![]() Join Date: Jan 2011
Location: CJ8937
Posts: 8,215
Downloads: 793
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Thank you for your unvaluable help. I wish you many pleasant hours with your own projects. Looking forward to them ![]() ![]() Quote:
![]() More or less what I was going to say. Vertex order gets rearranged when passing from a program to another one, so faces that might have been hidden below other faces in the original unit, might have become apparent after passing the model through Wings3D. If so, we should assume that the original author was lucky that all the problems affecting the model didn't show up at first, unless he made something for hiding them that I don't know. But I repeat, one thing is sure: the model was flawed from the beginning... |
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#26 |
Commander
![]() Join Date: Nov 2010
Posts: 457
Downloads: 17
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Gap, kendras!
All airplane models converted from early versions of Combat Flight Simulator to SH3 have these kind of flaws. Well, these models were among the first ones to enter SH3 and were done when modding was not as easy as to today (there was no S3Ditor, just some cloning programme, the rest was hex-ing). Cheers |
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