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Old 01-05-17, 10:37 AM   #1
Wise
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@gap
Everything that you have listed, I completely agree with you.
Manual cleaning of the duplicated welded sides turned inside out, is a nightmare.))
https://yadi.sk/d/TQ6ZYJQ3379BKd
Take. I started, and you continue.
I have eliminated mistakes, which on screens. Also, has eliminated errors of a lattice of a cabin of the pilot. For elimination of all mistakes long boring fuss is necessary. It is simpler to make new model.
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Old 01-05-17, 01:01 PM   #2
Kendras
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Quote:
Originally Posted by Wise View Post
For elimination of all mistakes long boring fuss is necessary. It is simpler to make new model.
Wow, really ?
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Old 01-05-17, 01:52 PM   #3
Wise
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Wow, really ?
Certainly, I exaggerate.
But slightly.
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Old 01-05-17, 03:15 PM   #4
the_frog
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Hello folks,

tried to clean up the model by using Meshlab's "removal of duplicated face", "removal of isolated faces" and some more of those nice filters (there's one that allows for completely removal of edge splitting: "merge adjacent vertices" ). Well, the results were mixed because if a mixture of defects. In the end, I noticed much manual clean-up is still required ... as Wise already pointed out, the model's state "is a nightmare".

Gap, good luck ...
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Old 01-05-17, 11:50 PM   #5
gap
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Quote:
Originally Posted by Wise View Post
@gap
Everything that you have listed, I completely agree with you.
Manual cleaning of the duplicated welded sides turned inside out, is a nightmare.))
https://yadi.sk/d/TQ6ZYJQ3379BKd
Take. I started, and you continue.
Thank you mate, looks like me you and the_frog started fixing the plane each one on his own, and then started wondering if it was worth all the work involved

Quote:
Originally Posted by Wise View Post
I have eliminated mistakes, which on screens. Also, has eliminated errors of a lattice of a cabin of the pilot.
Do you mean the error in the canopy (i.e. the glass covering the pilot's cabin)? If so, I noticed it and fixed it too

Quote:
Originally Posted by Wise View Post
For elimination of all mistakes long boring fuss is necessary. It is simpler to make new model.
Quote:
Originally Posted by the_frog View Post
as Wise already pointed out, the model's state "is a nightmare".

Gap, good luck ...
Thank you the_frog

Talking about the state of the model, I realize how poor/basic it is in general. Maybe we should take Wise's exageration literally, and start working on a better model rather than fixing the current one.

Remodelling the aircraft from scratch is a possibility, but these days free, good quality 3D models of most WWII-era aircraft are available on the web. For a start, I would like to have a look into the detailed model below, but unfortunately I don't have 3DS Max. Can someone download it and save it for me in obj or simple 3ds format?

http://www.cadnav.com/3d-models/model-10481.html
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Old 01-06-17, 03:27 AM   #6
Wise
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Quote:
Originally Posted by gap View Post
Do you mean the error in the canopy (i.e. the glass covering the pilot's cabin)?
No, glasses were normal initially. The lattice (a frame of glasses) had mistakes. Similarly duplicated welded sides with normals in both parties. I have removed this lattice and have made another.
Quote:
Originally Posted by gap View Post
Can someone download it and save it for me in obj or simple 3ds format?
https://yadi.sk/d/qWd_7NUg37GngW
There is an original file 3ds, original textures and my OBJ+MTL.
Gap, this plane is good, but... Too it is necessary to work with him. To optimize in game. To simplify. In other words, high-poly to transfer to Low-poly.
His present state is no good. 68.000 polygons.




For the plane it is a lot of. Many vessels have much smaller "weight".
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Old 01-06-17, 05:48 AM   #7
gap
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Quote:
Originally Posted by Wise View Post
No, glasses were normal initially. The lattice (a frame of glasses) had mistakes. Similarly duplicated welded sides with normals in both parties. I have removed this lattice and have made another.https://yadi.sk/d/qWd_7NUg37GngW
Yes, I got you

Quote:
Originally Posted by Wise View Post
There is an original file 3ds, original textures and my OBJ+MTL.
Gap, this plane is good, but... Too it is necessary to work with him. To optimize in game. To simplify. In other words, high-poly to transfer to Low-poly.
His present state is no good. 68.000 polygons.

For the plane it is a lot of. Many vessels have much smaller "weight".
Thank you! Yes, when I read "highly detailed" in its description, I suspected it encompassed "high poly" too
Some other free-to-use alternatives:

http://www.sharecg.com/v/60638/relat...an-F4F-Wildcat
https://3dwarehouse.sketchup.com/mod...2a5e4027d22588
https://3dwarehouse.sketchup.com/mod...a-f6eff7c8ea25
https://3dwarehouse.sketchup.com/mod...a-f6eff7c8ea25

The sharecg model is low poly, but it looks a bit cartoonish. On the other hand the two 3dWarehouse models look much more realistic, but with ca. 100k and 45k polygons each, they are equally unsuitable for the game
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