SUBSIM Radio Room Forums



SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997

Go Back   SUBSIM Radio Room Forums > Modern-Era Subsims > Dangerous Waters
Forget password? Reset here

 
 
Thread Tools Display Modes
Prev Previous Post   Next Post Next
Old 05-04-06, 04:15 PM   #21
Doc Savage
Seaman
 
Join Date: Feb 2006
Posts: 32
Downloads: 0
Uploads: 0
Default

I have a bit of a specific question.
I understand most of the logic described in the above posts and have been putting it in practice pretty accurately. However I almost always have problems when the contact is travelling almost directly towards or away from me (something like <20 degress and >160 degrees to the LOB). In these cases my solution is pretty much way off.

What I currently try to do, is get some kind of range by increasing speed to 10knts+ perpendicular to the last LOB and using the point where the bearings cross as the range. This gets me some kind of accuracy if the contact is close (like 20-30 kyrds). The only trouble is that now that I've hit the throttle so close to the contact, he knows I'm there and tries to hit me with something.
Also, at longer ranges, the point where the LOBs cross becomes a bit "mushy" and I frequently end up with a 20-30kyrd stretch of water where the contact might be.

The other problem I face with the above is that I usually cannot figure out whether the contact is coming towards me or going away.

Does anybody have any advice on how to deal with this kind of situation?
Doc Savage is offline   Reply With Quote
 


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT -5. The time now is 11:44 AM.


Powered by vBulletin® Version 3.8.11
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright © 1995- 2025 Subsim®
"Subsim" is a registered trademark, all rights reserved.