SUBSIM Radio Room Forums



SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997

Go Back   SUBSIM Radio Room Forums > Modern-Era Subsims > Dangerous Waters
Forget password? Reset here

 
 
Thread Tools Display Modes
Prev Previous Post   Next Post Next
Old 05-04-06, 08:55 AM   #3
Wildcat
Engineer
 
Join Date: Jan 2002
Posts: 215
Downloads: 69
Uploads: 0
Default

There are some special countermeasures that I sometimes use against certain torpedos. They don't always work though. That's top secret

The best way to evade a torpedo is to A) Know where it is, B) Know where it came from and C) Know where it's going. There is no point in evading if you can tell it's clearly going north when you are in fact 10 miles south of it.

Likewise you should not trundle along in a torpedo's path when it's coming toward you.

So here's what I recommend when you receive a TIW message. First, turn 60 degrees to the bearing of the TIW. Try to locate it on any of your sonar sensors, or even your active sonar. You might as well make a few pings, someone knows you're there if you got shot at. Once you've found it, try to determine whether or not it's coming at you. You will need to do this within about 2 minutes or less of TIW. That means you have to rely on your sonar skill, not the auto TMA to determine where the torp is and where it's going.

If it's coming at you, turn to a heading that is exactly opposite of its current bearing to you. You want to head away from it as fast as possible.

Now there's a couple things to keep in mind, you may have a wake homer, a passive torpedo, or an active torpedo heading toward you. If you are in multiplayer and have a sub on your team, ask them if they hear pinging. Otherwise, assume that there is an active torp out there and take measures against it.. PM me on how to do that.

There is an evasion method posted by either SeaQueen or Sea Demon for evading wake homers. You might try that method, What I usually try though is getting as far away as I can, then make a 90 or greater degree turn and slow to 4 or less knots, travel at that speed for some time, then accelerate away in a different direction. Don't cross your old wake or the torpedo will lock in on the strongest (closest to you) wake.

For passive torpedo's it's pretty simple. Get far away then slow down, put your engines to stop or 1/3rd. Listen in on it every once in a while to see if it's following you.

As for the nixie, you need to reset the nixie every time it gets hit. So if you have two torpedos coming in and one hits your nixie, make sure you retrieve it and stream it again if you want it to save you again.

I'm not sure if nixie explosions kill the towed array but it might be worth retrieving the TA to a short length just in case. If you're sure a torp is going to hit you, you can retrieve it fully.

Lastly, you should generally fire a torpedo down the bearing that you are being attacked from. But this really depends on the kind of torpedo shot at you. An akula can launch an attack from pretty far away, so it may be a waste to try, better to use your helicopter to attack that bearing. Just have it make a ladder of vlad and difar buoys and the contact will eventually show up.
Wildcat is offline   Reply With Quote
 


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT -5. The time now is 03:04 AM.


Powered by vBulletin® Version 3.8.11
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright © 1995- 2025 Subsim®
"Subsim" is a registered trademark, all rights reserved.