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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#2 | |
Seasoned Skipper
![]() Join Date: Nov 2006
Posts: 742
Downloads: 136
Uploads: 6
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Detecting/observing etc. isn't good objective for MP mission. Even for SP it looks boring but there you can use compression of time.
Objective B (especialy "at all cost") is another complication - what will happen when player from one team will detect player from opposite team? Scenario will end or what? Quote:
What about: - controlable units for each side - AI units for each side - event that force side to "hostile action" FIRST TIP: You shoud start making mission in your head - not in your 2D graphic application ![]() Can you place your mission file here (as txt)? I can check working of triggers and scripts for you. |
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