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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#4 | |
Watch Officer
![]() Join Date: Apr 2005
Location: massachusetts
Posts: 334
Downloads: 237
Uploads: 0
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robj250
yes you can use it to take out merchants with scope down, target unobserved. the sound trainer, was all based on an early u s navy theory during wwII. ubi didnt use a real propeller pitch model, but it was the first to vary the rpm's of the ships. seeing that that was a start, i wanted to let ubi know that we knew about propeller pitch, so that they would improve on it in the next version of sh. because pitch was not modelled, every speed was listened too, and the rpm counted, for every merchant and british asw warship. rmembering that "THIS IS A GAME", you can imagine that you know propeller pitch, ubi will do alot better in the next round of silenthunter, im sure. robej, you must also remember that there are alot of players here that are more interested in gramaphone songs, than submarine tactics, but to me, tactics is where its at. bigbadvu wrote: Quote:
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Her gun crew had guts, however, for from her canting bow came a half dozen well-aimed rounds. How they pointed and trained their gun on that tilting platform will long remain a wonder, and their dedication in keeping up the fire until they went under would be a matter of pride to any nation. O'Kane, Richard. Clear the Bridge!: The War Patrols of the U.S.S. Tang |
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