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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 |
Navy Seal
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Iron Coffins is one. Although some have said it might be highly fictionalized (nice way of saying the author didn't tell the truth) the descriptions of captain/crew interaction don't depend on that.
Das Boot, on the other hand, is so highly fictionalized that it really can't be relied on for very much at all. It's an anti-war propoganda book first and everything else takes a very back seat. Makes the German sailors seem to be a lot of wusses. They weren't. Didn't Prien write a book? Others will have more suggestions. As far as the American war went, Dick O'Kane and Eugene Fluckey were both "hands off" captains who emphasized crew proficiency and trusting their men. Their example shows that the more training, accompanied by decision making power you give to the crew, the better your boat performs. "Hands on" is a nice way of saying "you don't know Jack. My boat!" That almost always ends badly. It reduces the talents and capacity of 80 men to those of just one. Good people try to get out of a command and control organization and transfer into an advise and consent one. Therefore the "hands off" skippers accumulate the best sailors. "Our boat" beats "my boat" just about every time. That seems like it's not the German way of doing things, but it was exactly how the German land forces worked, as opposed to the American command and control. Even odds in battle meant 3 American soldiers to every 1 German. That alone shows that "hands off," while possibly more difficult, is more efficient and effective.
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Sub Skipper's Bag of Tricks, Slightly Subnuclear Mk 14 & Cutie, Slightly Subnuclear Deck Gun, EZPlot 2.0, TMOPlot, TMOKeys, SH4CMS Last edited by Rockin Robbins; 12-08-16 at 02:58 PM. |
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#2 | |
Torpedoman
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#3 |
Navy Seal
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The most important lesson I ever learned: excellence is always voluntary. You can only compel someone to do the minimum amount of work to be retained. Anything over that standard is always voluntary. Excellence cannot be compelled. The only way to obtain excellence from your organization is for each member to volunteer to be excellent. Each individual has to believe that they are important to our success, that their expertise is valued, that their opinions are sought and considered important, whether or not that opinion is the ultimate decision which is implemented. It takes a strong leader to trust his people with his life.
Excellence is only voluntary. To achieve excellence you must enable your people to make decisions and implement them, knowing that you'll back them up. You must tolerate and celebrate mistakes as the price of success. And you must celebrate organizational success as their success, as you embrace failure as your failure, which will clear the way to their next success.
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Sub Skipper's Bag of Tricks, Slightly Subnuclear Mk 14 & Cutie, Slightly Subnuclear Deck Gun, EZPlot 2.0, TMOPlot, TMOKeys, SH4CMS |
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#4 |
Chief of the Boat
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I'd suggest you read the book by Peter-Erich Cremer, he recounted his life in his books "U-333: The story of a u-boat ace" and "U-Boat Commander: a periscope view of the Battle of the Atlantic.".
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#5 |
Fleet Admiral
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One of my peeves I like to pet concerning Submarine games is that we are often faced with two unrealistic options
1. The computer handles all the work with unrealistic accuracy. 2. The Captain (player) is the only one on the submarine and has to do everything manually. Either one of these kills the simulation aspect of the game for me. in real life, there was a highly trained crew, trapped in a sensory deprivation tube called the submarine. The crew was restricted to a few venues of data. Periscope observations and the various sound stations and later radar. Any errors in any of these data sources, would be faithfully and accurately processed by the crew. If the Captain reports that the AOB is Port 35, that's what the crew will work with and generate a very precise report based on that data. If, however the actual AOB was Port 30.. oops Not the crew's (computer's) fault. What I would like to see in a submarine simulator is programming that allows the simulated crew to quickly and accurately process only the data that the player supplies. Any error in my observations would be considered "truth" by the crew/computer. Since data comes in from diverse sources e.g., periscope, passive sound, active sound, radar and it is impractical that the player can man all the stations, there has to be some "Simulation of error" for the stations not being manned by the player. These simulated errors would include 1. Errors in the equipment - Early radar might not have been as good as later radar 2. Errors in human observation. The equipment is showing accurate data but the simulated human is making a mistake. E.g., the sound is actually coming from 235 but is reported by the simulated human as 230 This places the player in a position of making a choice, which is the whole idea of such simulators. "Where do I go?" Do I man the periscope and accept simulated errors in sound? or for this attack, is it better to man the hydrophone and accept periscope observation errors? Classic command problem : Do I want to trust in my errors or someone else? The player should not, unless specific options are selected, to be able to easily do all as a real life captain could not do all during an attack. That, in my opinion, is what I would like to see in a new sub simulator. Avoiding the unrealistic extremes (or more accurately giving the player the options) and requiring the player to act more in line with the limitations of a "real" captain. No computer simulation can simulate the reality, but I feel we can go a lot further and get a little bit closer to certain aspects of reality. However, it sometimes seems like most of the effort is being placed on graphics, which if you think about it is probably the least realistic aspect of being in a submarine. Just my thoughts
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abusus non tollit usum - A right should NOT be withheld from people on the basis that some tend to abuse that right. |
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#6 | |
Torpedoman
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#7 |
Torpedoman
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Thanks for the suggestion, I literally bought the last copy available on Amazon!
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