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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 |
Soundman
![]() Join Date: Aug 2007
Location: South Wales UK
Posts: 147
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vdr81 there is a button in the middle of the dials for the TDC I believe it turns manual targeting on and off. Anyway I give up as no matter what I try and I've been doing the training missions, I just cannot get it right. I get the feeling that with the Wolves of Steel mod installed it is impossible to point and shoot using the weapons officer like you could in SH3 Grey Wolves. With SH3 once you had a lock, the periscope would follow the ship targeted then you simple clicked on the weapons officer and then clicked on the 3 boxes I believe they were acquire target, get solution, and fire also open and close torpedo doors. SH5 WoS needs something similar.
EDIT : Actually SH5 does have the weapons officer do the same thing as it does in SH3 but there is no periscope lock so it doesn't work.
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"Blessed are the Cheesemakers". I think he means the purveyors of all dairy products. |
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#2 | |
Der Einzelgänger
Join Date: Apr 2013
Location: Cairns, Australia
Posts: 583
Downloads: 363
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![]() EDIT: I forgot to add that the "red" button in the centre of the TDC dials is only selected to allow manual input of targeting data (speed, range, AOB etc) into the TDC. It must be selected back to ON, "red" before moving the periscope or firing a torpedo otherwise the TDC target settings will be invalid. ![]() ![]()
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Best Regards....Kev* ![]() "The finest Captain I ever crossed swords and set sail with" Last edited by kevinsue; 12-03-16 at 02:18 AM. |
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#3 |
Frogman
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Thanks Kevinsue for this. I for one didn't realise we could have the best of both worlds. Up until now I have kept 2 saves, one with manual TDC and one with Auto option. This could be a game changer, for me anyhow.
I will give this a try tonight. Cheers for the heads up mate ![]()
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Bird Lives! |
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#4 |
Soundman
![]() Join Date: Aug 2007
Location: South Wales UK
Posts: 147
Downloads: 101
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Thankyou Kevinsue, I'll give it a go tonight and see. Sorry what do you mean by the main user interface (UI),? do you mean the options in the main menu where I can select manual targeting? If so can I change that value mid campaign?
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"Blessed are the Cheesemakers". I think he means the purveyors of all dairy products. Last edited by Herr Minger; 12-01-16 at 12:08 PM. |
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#5 | |
Der Einzelgänger
Join Date: Apr 2013
Location: Cairns, Australia
Posts: 583
Downloads: 363
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However you can get around this by editing the GameplaySettings.cfg files of your last saved game in C:\Users\Documents\SH5\data\cfg\SaveGames\******\G ameplaySettings.cfg and C:\Users\Documents\SH5\data\cfg\SaveGames\******\U PCInitial\GameplaySettings.cfg and change the line to "ManualTargetingSystem=true". Any SaveGames made after this should reflect the changes that you made to the Gameplay settings. Due to the weird way UBI names the SaveGames, I find it easier to use "sort by date" to arrange the folder. That way the savegame at the top is usually the last save and you can confirm this by looking at the "ReplayInfo.rep" file which will have the title that you typed in when you saved your game. ![]() ![]()
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Best Regards....Kev* ![]() "The finest Captain I ever crossed swords and set sail with" Last edited by kevinsue; 12-01-16 at 06:24 PM. |
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#6 |
Soundman
![]() Join Date: Aug 2007
Location: South Wales UK
Posts: 147
Downloads: 101
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Once again Thank You Kevinsue. I finally had success in firing torpedo's in a training mission. Now all I need to do is edit the gameplay settings as described and Bobs my uncle.
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"Blessed are the Cheesemakers". I think he means the purveyors of all dairy products. |
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#7 |
Watch
![]() Join Date: Oct 2010
Posts: 17
Downloads: 78
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This still doesnt work.
No fool-proof solution. Congrats that it works for you |
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#8 |
Shark above Space Chicken
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This is just what I need. I think I'm getting it, at least I've hit the target twice now, but I haven't found an explanation of the RAOBF rings yet and how you use them in game. Sorry if that's an I can't see the forest for the trees moment. Yes, I've watched the videos up at the first threads, but there is no audio and I'm left wondering about the thought process behind the moves.
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"However vast the darkness, we must provide our own light." Stanley Kubrick "Tomorrow belongs to those who can hear it coming." David Bowie |
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#9 | |
Der Einzelgänger
Join Date: Apr 2013
Location: Cairns, Australia
Posts: 583
Downloads: 363
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These can be accessed through the "Tutorial" tab in the main game page and then selecting the appropriate "Historical Mission". There is also a "Range and Angle on Bow Checker" available during your campaign in the automations tab for confirming the accuracy of the data the you input into the TDC during manual targeting. ![]() ![]() ![]() ![]() ![]()
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Best Regards....Kev* ![]() "The finest Captain I ever crossed swords and set sail with" |
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#10 |
Watch
![]() Join Date: May 2016
Posts: 15
Downloads: 28
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Ive got the exact same problem, i cant hit anything!
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#11 |
Watch
![]() Join Date: May 2005
Posts: 20
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The trick is to NOT have the target set when using auto TDC. Counterintuitive, but here's a short step by step. The great in-detail and pretty tutorial with plenty of pictures was already posted by THEBERBSTER above.
Quick explanation: You mark it once (spacebar). Then (if you've changed the appropiate map settings either via the options editor using the map options menu ingame) you'll see the torpedo solution line right on target (even if it's moving). Then, when you unlock the target (space again), the solution will immediately update and use the correct automatic values (all values will be filled in, and the line will be shown "in front" of the target, where the torpedo would intersect. Change the torp speed setting to see the line and possibly the estimated time of impact change. If you want to keep track of the targets, use the "follow contact" from the watch officer (IIRC) or just press X when aiming at the target. That will keep the periscope pointed at the center of the ship and will also continuously update the torp solution automatically. Great when waiting on the map for a target to move into perfect position. tl;dr : Mark the target (spacebar), then unmark it (spacebar again). To keep the sight centered on target, press X. If you're bothered by the target being identified as "unknown" (which also matters to see the draft depth of the ship visualized in the torp depth setting dialog), you can either identify it manually or use your officer to identify the target automatically. Remember this requires the appropriate TWoS-Submods to be activated as well as settings to be adjusted to work. |
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