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Old 11-30-16, 01:32 PM   #1
Herr Minger
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vdr81 there is a button in the middle of the dials for the TDC I believe it turns manual targeting on and off. Anyway I give up as no matter what I try and I've been doing the training missions, I just cannot get it right. I get the feeling that with the Wolves of Steel mod installed it is impossible to point and shoot using the weapons officer like you could in SH3 Grey Wolves. With SH3 once you had a lock, the periscope would follow the ship targeted then you simple clicked on the weapons officer and then clicked on the 3 boxes I believe they were acquire target, get solution, and fire also open and close torpedo doors. SH5 WoS needs something similar.

EDIT : Actually SH5 does have the weapons officer do the same thing as it does in SH3 but there is no periscope lock so it doesn't work.
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Old 11-30-16, 04:37 PM   #2
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Quote:
Originally Posted by Herr Minger View Post
vdr81 there is a button in the middle of the dials for the TDC I believe it turns manual targeting on and off. Anyway I give up as no matter what I try and I've been doing the training missions, I just cannot get it right. I get the feeling that with the Wolves of Steel mod installed it is impossible to point and shoot using the weapons officer like you could in SH3 Grey Wolves. With SH3 once you had a lock, the periscope would follow the ship targeted then you simple clicked on the weapons officer and then clicked on the 3 boxes I believe they were acquire target, get solution, and fire also open and close torpedo doors. SH5 WoS needs something similar.

EDIT : Actually SH5 does have the weapons officer do the same thing as it does in SH3 but there is no periscope lock so it doesn't work.
With the "Manual Targeting" box checked in the Main UI, and then the "Manual targeting enforced" selected to "False" using the OFEV, you have the option of selecting either manual OR auto while ingame by selecting the option in the XO's dialogue box "Turn TDC On/Off". With the TDC turned "Off", you select the target using the spacebar. You still have to be in range for a viable shot before the XO dialogue changes to "Target is an unknown ship etc" which indicates that the target is locked and then you use the torpedo fire button to shoot. Make sure you have the tubes already open and flooded. You still have to set the speed, depth and detonator type for each torpedo you intend to fire. If visibility is bad or the waves high enough to to go over the periscope, you will lose the lock so when the target is visual again, relock it with the space bar before firing. You need to be at @3000 meters or less to guarantee a viable firing solution which can be frustrating but just keep tapping the spacebar and eventually the XO will get his solution so you can fire. Don't worry about trying to use the WEP's...or anyone else for that matter because the XO is the only one you use. Also leave the TDC button set to on (Red) while using auto targeting. With any version of TWoS, this method is guaranteed to work 100% and you can choose manual or auto targeting for each torpedo you fire during the same attack by selecting the TDC on or off.

EDIT: I forgot to add that the "red" button in the centre of the TDC dials is only selected to allow manual input of targeting data (speed, range, AOB etc) into the TDC. It must be selected back to ON, "red" before moving the periscope or firing a torpedo otherwise the TDC target settings will be invalid.



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Old 12-01-16, 11:17 AM   #3
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Thanks Kevinsue for this. I for one didn't realise we could have the best of both worlds. Up until now I have kept 2 saves, one with manual TDC and one with Auto option. This could be a game changer, for me anyhow.

I will give this a try tonight. Cheers for the heads up mate
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Old 12-01-16, 11:59 AM   #4
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Thankyou Kevinsue, I'll give it a go tonight and see. Sorry what do you mean by the main user interface (UI),? do you mean the options in the main menu where I can select manual targeting? If so can I change that value mid campaign?
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Old 12-01-16, 06:07 PM   #5
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Quote:
Originally Posted by Herr Minger View Post
Thankyou Kevinsue, I'll give it a go tonight and see. Sorry what do you mean by the main user interface (UI),? do you mean the options in the main menu where I can select manual targeting? If so can I change that value mid campaign?
Yep...Game Options - Gameplay Settings. Unfortunately "Gameplay Settings" cannot be changed after a campaign is started because it will default back to the settings selected while in the bunker.
However you can get around this by editing the GameplaySettings.cfg files of your last saved game in C:\Users\Documents\SH5\data\cfg\SaveGames\******\G ameplaySettings.cfg and C:\Users\Documents\SH5\data\cfg\SaveGames\******\U PCInitial\GameplaySettings.cfg and change the line to "ManualTargetingSystem=true". Any SaveGames made after this should reflect the changes that you made to the Gameplay settings.
Due to the weird way UBI names the SaveGames, I find it easier to use "sort by date" to arrange the folder. That way the savegame at the top is usually the last save and you can confirm this by looking at the "ReplayInfo.rep" file which will have the title that you typed in when you saved your game. You still have to set "Manual targeting enforced" to "False" in the OFEV as per the previous post, http://www.subsim.com/radioroom/show...56&postcount=3 to be able to switch between manual and auto targeting using the XO.

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Old 12-02-16, 10:08 AM   #6
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Once again Thank You Kevinsue. I finally had success in firing torpedo's in a training mission. Now all I need to do is edit the gameplay settings as described and Bobs my uncle.
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Old 12-18-16, 08:12 PM   #7
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This still doesnt work.

No fool-proof solution.

Congrats that it works for you
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Old 01-13-17, 07:27 PM   #8
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This is just what I need. I think I'm getting it, at least I've hit the target twice now, but I haven't found an explanation of the RAOBF rings yet and how you use them in game. Sorry if that's an I can't see the forest for the trees moment. Yes, I've watched the videos up at the first threads, but there is no audio and I'm left wondering about the thought process behind the moves.
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Old 01-13-17, 09:48 PM   #9
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Quote:
Originally Posted by Buddahaid View Post
This is just what I need. I think I'm getting it, at least I've hit the target twice now, but I haven't found an explanation of the RAOBF rings yet and how you use them in game. Sorry if that's an I can't see the forest for the trees moment. Yes, I've watched the videos up at the first threads, but there is no audio and I'm left wondering about the thought process behind the moves.
There is a very comprehensive tutorial available within the game for learning how to use the RAOBF as well as many other skills which can be utilized in SH5.
These can be accessed through the "Tutorial" tab in the main game page and then selecting the appropriate "Historical Mission". There is also a "Range and
Angle on Bow Checker" available during your campaign in the automations tab for confirming the accuracy of the data the you input into the TDC during
manual targeting.







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Old 07-22-18, 03:25 PM   #10
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Ive got the exact same problem, i cant hit anything!
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Old 07-22-18, 03:54 PM   #11
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The trick is to NOT have the target set when using auto TDC. Counterintuitive, but here's a short step by step. The great in-detail and pretty tutorial with plenty of pictures was already posted by THEBERBSTER above.
Quick explanation:
You mark it once (spacebar). Then (if you've changed the appropiate map settings either via the options editor using the map options menu ingame) you'll see the torpedo solution line right on target (even if it's moving). Then, when you unlock the target (space again), the solution will immediately update and use the correct automatic values (all values will be filled in, and the line will be shown "in front" of the target, where the torpedo would intersect.
Change the torp speed setting to see the line and possibly the estimated time of impact change.

If you want to keep track of the targets, use the "follow contact" from the watch officer (IIRC) or just press X when aiming at the target. That will keep the periscope pointed at the center of the ship and will also continuously update the torp solution automatically. Great when waiting on the map for a target to move into perfect position.

tl;dr : Mark the target (spacebar), then unmark it (spacebar again). To keep the sight centered on target, press X.


If you're bothered by the target being identified as "unknown" (which also matters to see the draft depth of the ship visualized in the torp depth setting dialog), you can either identify it manually or use your officer to identify the target automatically. Remember this requires the appropriate TWoS-Submods to be activated as well as settings to be adjusted to work.
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