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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 |
Navy Seal
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"Some ships are designed to sink...others require our assistance." Nathan Zelk ![]() |
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#2 |
Stowaway
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Why should I code my messages ? I never send any messages ! .......
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#3 | |
Seasoned Skipper
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2. Because the Enigma key machine has not only played a key but also a decisive role in the Second World War,and therefore it does not hurt to be concerned with this piece of technology in German history. 3. If you have a broad understanding of how the Enigma works,it is also a bit of fun to encrypt or decrypt messages because an encrypted message is also a kind of secret that is intended for a specific group or person,and as long as the Secret was not deciphered,it remains a secret. I hope I could answer your question to your satisfaction. So Long Maik |
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#4 |
Commander
![]() Join Date: Aug 2007
Location: Italia Venezia
Posts: 465
Downloads: 228
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#5 |
Sea Lord
![]() Join Date: Mar 2005
Location: Deep down in Germany
Posts: 1,969
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good stuff, plissken! we should ask the sh5 modder about the chance, to add this in sh3.
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#6 |
Stowaway
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I found this : http://www.subsim.com/radioroom/showthread.php?t=91513
A very good work. Now we have all the codes for the whole war. The messages sent to the player can be encrypted with this data base ! ![]() |
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#7 | |
Seasoned Skipper
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I've done a look of this,and i saw,that these Code Sheets were created only with the use of the Enigma Model M4,cause the Code Sheets uses Beta and Gamma Wheels. My Code Sheets were created for use with every Enigma Model that the Germans used at World War II. Of course,this is another bunch of Code Sheets,that you can use. But the most important thing is,"Sender and Receiver must use the same Code Sheets". ![]() Another thing that could be useful,if we could have an Enigma Code Machine for SH3. So Long Maik Last edited by Plissken_04; 11-29-16 at 12:50 PM. |
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