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Old 11-16-16, 09:59 AM   #1
Pirate
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In my experience when using SC Sound Editor to extract or compress wav files from/into agg files, corrupts the wav files creating those clicking sounds.
And the DW game engine does not deal very well with the corrupted wav files which makes matters even worse.

Solution is to use the agg.exe tool instead.
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Old 11-10-20, 07:28 PM   #2
Captain Reyes
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Quote:
Originally Posted by Pirate View Post
In my experience when using SC Sound Editor to extract or compress wav files from/into agg files, corrupts the wav files creating those clicking sounds.
And the DW game engine does not deal very well with the corrupted wav files which makes matters even worse.

Solution is to use the agg.exe tool instead.
Where can I find the agg.exe tool?
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Old 11-11-20, 04:16 AM   #3
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I did notice it. It's irritating. But I am just happy to run it.


Other annoyances:


SC: Leaves mouse droppings.


DW: You cannot save a replay. So, most enter a final mission save. It occasionally crashes or hangs.


I remember also there was a popping issue after the release of SC which they fixed. One of the reasons it was so annoying is that it work like a cheat.


You know you cannot see a track on BB; it's not nearly as sensitive as low frequency NB detection. Anyway, if you scan with cursor in BB and heard a pop, you had a contact even though no audio track.


So, I remember it was a big deal.


You just got to live with this stuff. I think SC give perfect LOBs on the TA in a turn.


DW: And I remember that surface ships which are using radar don't seem to pick up the Kilo scope or ESM mast. Why? Air mounted narrow wave length RADAR was the scourge of U-Boats.


DW: I don't recall the KILO needing to recharge.



---


I watched a couple of Cold Water missions on Youtube. External 3D view with infinite visibility in water. You really didn't need any sensors at all. It didn't even look like a subsim, but instead cheating in a flight sim. So, be happy we have this. Be happy we can still run it. Be happy the RA Team is still modding it to make it better. Be happy that a number of players wrote fine reference guides. Be happy folks such as Neil Stevens and Bill Nichols gave it a home. Since in reality, hardcore wargaming is a niche market. And subs are a niche within a niche, within a niche.


I am not criticizing anyone. These are just my feelings.
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Old 11-11-20, 06:36 AM   #4
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Quote:
Originally Posted by MarkShot View Post
I did notice it. It's irritating. But I am just
SC: Leaves mouse droppings.
Try to turn off forcing antialiasing and anizotropy on your n-vidia or catalyst panel.

Quote:
Originally Posted by MarkShot View Post
DW: You cannot save a replay.
You can do it manualy. After game just give "read only" attribute to replay.dat. Then launch the same scenario and close scenario. You will see replay from previous mission. Imortant - until you uncheck "read only" attribute, your replay won't be overwrited.
but its usefull for making archive with best replays

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Originally Posted by MarkShot View Post
You just got to live with this stuff. I think SC give perfect LOBs on the TA in a turn.
yeap - DW has much better phisics. TA is dragged while turning.

Quote:
Originally Posted by MarkShot View Post
DW: And I remember that surface ships which are using radar don't seem to pick up the Kilo scope or ESM mast.
Vanilla DW cannot detect not only masts but also submarine sail
RA mod fixed this issue with sail. Also RA can detect masts while sub is on PD *PD mast detector - on many air and surf platforms).
Unfortunately game engine cannot detect raised mast. For some kind of compromise sub on PD is always recognised by game engine (in RA) as with raised masts - even if player has all masts lowered.

Quote:
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DW: I don't recall the KILO needing to recharge.
You can change battery level in mission editor. By default all diesel-electric submarines starts with 80% of battery
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Old 11-11-20, 07:11 AM   #5
Captain Reyes
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The mouse droppings happen with the SC retail version in W10 and can be fixed with DxWnd. Some of the mentioned points might be improved with SCX/SCU and especially with DWX/RA.
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Old 11-11-20, 08:41 AM   #6
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Originally Posted by Captain Reyes View Post
The mouse droppings happen with the SC retail version in W10 and can be fixed with DxWnd. Some of the mentioned points might be improved with SCX/SCU and especially with DWX/RA.

I tried every possible option, and I still get dropping. But program looks cool.


I need Sub Command to use a hardware mouse cursor, I think.
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Old 11-11-20, 10:12 AM   #7
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Every option...

I was in contact with the DxWnd dev and he introduced a fix.

Last edited by Captain Reyes; 11-12-20 at 03:40 AM.
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Old 11-11-20, 10:52 PM   #8
MarkShot
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Quote:
Originally Posted by Captain Reyes View Post
I was in contact with the DxWnd dev and he introduced a fix.

Almost perfect as that gets rid of mouse droppings, but CTRL-I which minimizes the game to desktop no longer works. It will minimize, but when you go to re-enter the game it crashes.


All things being equal I prefer to be able to get and out of the game.


If you get a fix for that, then this will be 100% perfect.


Thanks.


PS1: I will probably just play DW RA anyway.


PS2: As the mouse droppings clean up during screen refreshes, the only place where this is essential is in the mission editor.
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