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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 |
CTD - it's not just a job
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Fall of the Rising Sun was originally released by AOTD_MadMax. At the time, I was playing SH4 v1.4, and thought it was great, other than a few little nigglies that would come out every once in a while. The mod was based on TMO v1.7, and was therefore of a similar level of "difficulty", maybe even a bit more difficult. MadMax doesn't have "Mad" in his name for nothing apparently... Anyway, when his team went to do a version for SH4 v1.5 after Ubi updated the game, they only did a German language version. I've played it, and it is beautiful looking.
Turn to today, and Rockin Robbins has gathered a few folks together and we're attempting to re-do what AOTD_MadMax had done, but with the v1.3 of his combined with the v2, translated to the English language ~AND~ have it compatible with SH4 v1.5. We're also trying to keep the "spirit" or intent of the original mod intact. Ain't been an easy thang. We've about gotten the conversion completed, and are starting to work on the Campaign level of things now. Closed beta has just started. One of the cool things of the project is building on a Rockin Robbins' vision of User moddability, where the user is in control of how tough or easy they want the mod to be. Do I want a lot of airplanes, or just a few? Super elite DD, or blind and deaf? We even have plans to implement a fanciful North Atlantic style of ASW in the Pacific, only with the IJN using it against the Fleet Boat, and see if the Fleet Boat could have succeeded in their appointed tasks, compared to what the Kriegsmarine's Uboats encountered. So basically, from mild to wild... Maybe we'll have to come up with some "Saucie" names for the difficulty plug-ins...
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"...and bollocks to the naysayers" - Jimbuna |
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#2 |
Ace of the Deep
![]() Join Date: Apr 2005
Posts: 1,033
Downloads: 69
Uploads: 0
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Thanks for taking the time to answer my noob questions. More to come when I get round to installing the game!
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