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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 | |
UBOOT Dev
![]() Join Date: Oct 2016
Posts: 43
Downloads: 1
Uploads: 0
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![]() Quote:
You are free to ignore the regular radiant assignments and do whatever you like in general. Some of them require special equipment like deep water diving equipment, mines or even guns ![]() Kaleun's special dish - sadly not, but you can get some regional sausages etc. on a trip as a consolation ![]() |
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#2 |
UBOOT Dev
![]() Join Date: Oct 2016
Posts: 43
Downloads: 1
Uploads: 0
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There is a new update on our Kickstarter page. Take a look.
https://www.kickstarter.com/projects.../posts/1722118 |
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#3 |
Born to Run Silent
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Very nice, you guys have been really busy!
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SUBSIM - 26 Years on the Web |
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#4 |
Grey Wolf
![]() Join Date: Feb 2009
Posts: 995
Downloads: 91
Uploads: 0
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__________________
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#5 |
Captain
![]() Join Date: Mar 2007
Posts: 508
Downloads: 104
Uploads: 0
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So is there any word or decision on whether or not this game will include single player campaign mode?
Thanks |
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#6 |
Chief
![]() Join Date: Jul 2005
Posts: 320
Downloads: 508
Uploads: 0
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looks good, I hope you can turn off all the arcady help pointers off to make it more difficult. I think this is the game I have been waiting for since sh3 nygm. I just hope you can spend plenty of time in sandbox type mode as well as missions, other wise it will not be lasting. Thats why so many people still play sh3 modded
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#7 | |||
UBOOT Dev
![]() Join Date: Oct 2016
Posts: 43
Downloads: 1
Uploads: 0
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![]() Quote:
Other sandbox missions try to give you some interesting things to do, other than your hunts. For example, there is a sandbox mission in which you have to sneak near the coast and contact with a spy on the enemy territory (using flashlights and Morse code that you have to decipher manually). We will have a story campaign too, though. It still needs a lot of work when compared to the state of sandbox, we may have some delays. Quote:
![]() We won't have all historic tools in the base game. Our aim is to create a model which will be a satisfactory compromise between realism and friendliness for the new players that would like to learn all this stuff. We assume that the torpedo computer is in use and our automatic computations try to simulate these devices. We are going to be mod friendly though and we consider putting up our official hyper realism periscope mod as an example how to mod the game. Plotting tools will be there in the base game. Enigma sadly not, sorry ![]() Starting date is 1941.02.02. Quote:
![]() Time will progress as you operate on the sea and you will get notifications on declarations of war and other historical events. As a side note, time will also pass automatically as you will complete the story missions, because you would have to be a very patient player to get to the end of the war ![]() We are hoping to include the animated arrivals, but can't promise this at the moment. |
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#8 |
Planesman
![]() Join Date: Sep 2016
Location: Melbourne, Australia
Posts: 188
Downloads: 142
Uploads: 0
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#9 |
Captain
![]() Join Date: Mar 2007
Posts: 508
Downloads: 104
Uploads: 0
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Tags |
uboot silent hunter |
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