SUBSIM Radio Room Forums



SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997

Go Back   SUBSIM Radio Room Forums > Current crop of subsims & naval games > UBOAT
Forget password? Reset here

Reply
 
Thread Tools Display Modes
Old 11-01-16, 04:19 AM   #1
nihilcat
UBOOT Dev
 
Join Date: Oct 2016
Posts: 43
Downloads: 1
Uploads: 0
Default

Quote:
Originally Posted by ReLax View Post
This game looks great!
Just one question from my side - those mission or /quest based playstyle will be through the whole game? Or will it be possible to more or less play like in the WW2 with Patrol orders, some kind of dynamic campaign?

For me, I don't like to have this limitations by missions in a WW2 Submarine game.

And most important, will the Kitchen be useable? Can I make the Kaleun's special dish in it?
Thanks!

You are free to ignore the regular radiant assignments and do whatever you like in general. Some of them require special equipment like deep water diving equipment, mines or even guns In short - yes you can just patrol and from time to time do something unusual, if you are willing to and think that you will make it. Story missions, given you personally by people like Karl Donitz at the docks, are an exception to this. You can't ignore them and have to complete them in a specific timeframe.

Kaleun's special dish - sadly not, but you can get some regional sausages etc. on a trip as a consolation
nihilcat is offline   Reply With Quote
Old 11-01-16, 04:21 AM   #2
nihilcat
UBOOT Dev
 
Join Date: Oct 2016
Posts: 43
Downloads: 1
Uploads: 0
Default

There is a new update on our Kickstarter page. Take a look.

https://www.kickstarter.com/projects.../posts/1722118
nihilcat is offline   Reply With Quote
Old 11-01-16, 06:48 AM   #3
Onkel Neal
Born to Run Silent
 
Onkel Neal's Avatar
 
Join Date: Jan 1997
Location: Cougar Trap, Texas
Posts: 21,385
Downloads: 541
Uploads: 224


Default

Very nice, you guys have been really busy!
__________________
SUBSIM - 26 Years on the Web
Onkel Neal is offline   Reply With Quote
Old 11-02-16, 03:15 PM   #4
PL_Andrev
Grey Wolf
 
Join Date: Feb 2009
Posts: 995
Downloads: 91
Uploads: 0
Default

DC explosion very claustrophobic here...


https://ksr-video.imgix.net/assets/0...f345_webm.webm
__________________

PL_Andrev is offline   Reply With Quote
Old 11-02-16, 08:17 PM   #5
jdkbph
Captain
 
Join Date: Mar 2007
Posts: 508
Downloads: 104
Uploads: 0
Default

So is there any word or decision on whether or not this game will include single player campaign mode?

Thanks
jdkbph is offline   Reply With Quote
Old 11-05-16, 04:05 AM   #6
Rickster1
Chief
 
Join Date: Jul 2005
Posts: 320
Downloads: 508
Uploads: 0
Default

looks good, I hope you can turn off all the arcady help pointers off to make it more difficult. I think this is the game I have been waiting for since sh3 nygm. I just hope you can spend plenty of time in sandbox type mode as well as missions, other wise it will not be lasting. Thats why so many people still play sh3 modded
Rickster1 is offline   Reply With Quote
Old 11-25-16, 12:05 PM   #7
nihilcat
UBOOT Dev
 
Join Date: Oct 2016
Posts: 43
Downloads: 1
Uploads: 0
Default

Quote:
Originally Posted by Rickster1 View Post
looks good, I hope you can turn off all the arcady help pointers off to make it more difficult. I think this is the game I have been waiting for since sh3 nygm. I just hope you can spend plenty of time in sandbox type mode as well as missions, other wise it will not be lasting. Thats why so many people still play sh3 modded
Yes, we are aiming mainly for the interesting sandbox. Many of our random sandbox missions try to make your hunts more interesting and give them some backstory.

Other sandbox missions try to give you some interesting things to do, other than your hunts. For example, there is a sandbox mission in which you have to sneak near the coast and contact with a spy on the enemy territory (using flashlights and Morse code that you have to decipher manually).

We will have a story campaign too, though. It still needs a lot of work when compared to the state of sandbox, we may have some delays.

Quote:
I checked the updates on the kick starter page, I must say, its very promising, especially when I saw the periscopes and read about implementations of tools like the Stadimeter and chrono. Will there be also other tools like the RAOFB, Attack disk, speed charts and so forth?

What I personally am hoping for is

1. dials for manual torpedo settings (when using the periscope or map etc)
2. charts, maps, plotting tools and gadgets as mentioned above
3. and this ones cheeky and unrealistic to ask but the enigma would be amazing to have as well. But I read that the game will be very modder friendly so that shines some hope.
4. The ability to sit down on chairs or lay on the bed or the toilet would be immersive haha.

From what I saw, you guys pretty much got everything else spot on. Really amazing work!

One last question, what will be the starting year? I hope its early in the war, do not want to miss out on the happy times

In short, if its going to have everything that the wolves of steel mod has for silent hunter 5, that would be every veteran submarine simulators fans dream come true. And this game already offers some really interesting features like the moral and energy management and rag dolls!
Thank you!

We won't have all historic tools in the base game. Our aim is to create a model which will be a satisfactory compromise between realism and friendliness for the new players that would like to learn all this stuff. We assume that the torpedo computer is in use and our automatic computations try to simulate these devices.

We are going to be mod friendly though and we consider putting up our official hyper realism periscope mod as an example how to mod the game.

Plotting tools will be there in the base game. Enigma sadly not, sorry

Starting date is 1941.02.02.

Quote:
My first post..WOOOHOOOO

I hope the developers read here,too
and some wishes would be implemented

my personal wishlist

!!! general orientation to aces of the depth and SHIII-MOds !!!

Aces of the deep
1. something like a info area for historical asses/careers/missions/subs
2. some historical single mission to play
3. a bunch of coat of arms for the tower
4. nightclub/bar/pub for historical information about other captain and there missions / losses / victories / events like honors or technical progress
5. animated arrive and run out of a sub with flaggs / music choir / ....

SHIII- Mods
1. the quality speaks for itself!!
2. realistic an historical correct radio news
3. german audio commands of the crew
4. shipping at own ports

.....

so long
Thank you for the input and welcome to subsim

Time will progress as you operate on the sea and you will get notifications on declarations of war and other historical events. As a side note, time will also pass automatically as you will complete the story missions, because you would have to be a very patient player to get to the end of the war

We are hoping to include the animated arrivals, but can't promise this at the moment.
nihilcat is offline   Reply With Quote
Old 11-05-16, 06:43 AM   #8
agathosdaimon
Planesman
 
Join Date: Sep 2016
Location: Melbourne, Australia
Posts: 188
Downloads: 142
Uploads: 0
Default

Quote:
Originally Posted by jdkbph View Post
So is there any word or decision on whether or not this game will include single player campaign mode?

Thanks
i think this game is only singleplayer am i correct? are you perhaps thinking of Wolfpack?
agathosdaimon is offline   Reply With Quote
Old 11-05-16, 08:17 AM   #9
jdkbph
Captain
 
Join Date: Mar 2007
Posts: 508
Downloads: 104
Uploads: 0
Default

Quote:
Originally Posted by agathosdaimon View Post
i think this game is only singleplayer am i correct? are you perhaps thinking of Wolfpack?
Ah, you're right. Sorry.
jdkbph is offline   Reply With Quote
Reply

Tags
uboot silent hunter


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT -5. The time now is 05:46 AM.


Powered by vBulletin® Version 3.8.11
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright © 1995- 2025 Subsim®
"Subsim" is a registered trademark, all rights reserved.