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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 |
Watch
![]() Join Date: May 2011
Posts: 26
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All the data I can find says that U-boat captains "were able to choose" between magnetic and impact pistols, and not merely at port. Nor was it a question of not-officially-authorised modifications by skilled torpedomen, as it was in the USN; Dönitz famously sent orders for U-boats already on patrol to change their pistol settings forthwith.
However, an otherwise very detailed description of the U-boat torpedo fire control system completely fails to mention anything about setting the pistol type. There doesn't seem to be any such control on the boxes responsible for gyro settings, tube/salvo selection etc. It's harder to be sure about the tubes themselves, as they are positively festooned with valves and latches. Reasonable possibilities, in increasing order of time required from decision to torpedo readiness: - Remote control exists, hitherto unnoticed, in conning tower or control room. The captain would be able to set it himself. - Controls exist on outside of tube, as with depth setting. (I consider this the most likely possibility for German torpedoes.) This would need only a few seconds after a verbal order. - Control is accessible on outside of torpedo, but must be withdrawn from tube to set it. This would require several minutes per torpedo; difficult when already tactically engaged. - Torpedo must be opened to access mechanism. (This is the case for USN Mark 14 torpedoes.) This would require as much as an hour per torpedo; totally impractical while in combat or even while pursuing a target.
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In a submarine battle, you can be: on fire, underwater, under fire, & taking on water... simultaneously. |
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#2 |
Grey Wolf
![]() Join Date: Feb 2009
Posts: 995
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Looks a little scary...
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#3 |
Watch
![]() Join Date: Sep 2014
Posts: 22
Downloads: 15
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How are things going?
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#4 |
Born to Run Silent
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Plugging along. Oscar is working on the netcode, getting the game to function within the Steam environment.
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SUBSIM - 26 Years on the Web |
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#5 | |
Ace of the Deep
![]() Join Date: Mar 2005
Location: Bucharest, Romania
Posts: 1,058
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As far as I remember (and Doenitz's memoirs confirm this), variant 3 is correct. Also, I remember that the pistols were in general set between Contact-Only and Contact + Magnetic, so there was no "magnetic (MZ) only" option possible. At least not for regular T1-T3 torpedoes, I seem to remember it was slightly different for Accoustic torpedoes. Food for thought - Pi-2 and 3 had an ON / OFF switch - I presume for the magnetic detonation: http://www.bulletpicker.com/pdf/Mine...20Part%204.pdf (Pi-1 was an impact only pistol, which means early T1s didn't have magnetic detonation option).
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With strength I burn... Last edited by elanaiba; 01-14-17 at 05:57 AM. |
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#6 |
Swabbie
![]() Join Date: Jan 2017
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is Neal, Oscar and Einar playing/beta testing Wolfpack these days? I would like to see the game and hear the development discussions. If you could record your sessions that would be a great promotional tool. Marulken videos are more fun to watch than Hollywood productions
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#7 | |
Dipped Squirrel Operative
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Imho when a tube was locked to a target, the TDC submitted the running solution directly to the tube. In case of failure the settings could be adjusted up front in the torpedo room, manually.
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>^..^<*)))>{ All generalizations are wrong. |
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Tags |
hms marulken, subsim, u-boat, usurpator, wolfpack |
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