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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 |
Admiral
![]() Join Date: Feb 2006
Location: PQ AN 25
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Cool question! But i guess not: Cuz this would make the Game a Hardcore sim! :hmm:
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SH3+GWX SH5+WoS Still Sailing....still Deep ![]() |
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#2 |
Sparky
![]() Join Date: Jul 2006
Location: Eesti Estonia
Posts: 153
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but do them run out of fuel when u hit her fuel bunker
it happened like this on my last patrol. all fuel jusr ran out of the ship ![]() |
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#3 |
XO
![]() Join Date: Jul 2006
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Torpedo-ing the fuel-room of a ship will cause it to stop dead but on their own I doubt that they ever run out of fuel.
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Came back after a long time ...ahoy mates! |
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#4 |
Rear Admiral
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come come come boys
the fuel is just an decoy, they already have invented the Nuclear Core as an power supply!
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#5 |
Rear Admiral
![]() Join Date: Mar 2005
Posts: 13,224
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They run out of fuel when they reach their last waypoint on their programmed path and vanish into ... uhhh... nowhere.
Makes sense from a programming viewpoint. DD's running out of fuel would most likely lead to exploits. I seriously doubt that a Sub Driver would ponder "Hmmmm wonder how much fuel they have left" when there tracking a convoy. |
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#6 | |
Rear Admiral
![]() Join Date: Apr 2006
Location: Swindon, England
Posts: 10,151
Downloads: 35
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A lot of work for little results though Chances are unless you follow a convoy from end to end you wouldnt see it anyway |
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#7 |
Ocean Warrior
![]() Join Date: Dec 2005
Location: Norway
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It can and should be implemented. If the AI is good enough, then no problem, no exploits.
It's just ridiculous to have destroyers patrol the seas ad infinitum. They should have to end their patrols at some point, go back to harbour and re-fuel, and then head back out to sea. Same with cargo ships. They shouldn't pop out of nowhere and then disappear. They should dock, load/off-load, re-fuel, and then be on their way again when ready.
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