SUBSIM Radio Room Forums



SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997

Go Back   SUBSIM Radio Room Forums > Modern-Era Subsims > Dangerous Waters
Forget password? Reset here

Reply
 
Thread Tools Display Modes
Old 10-19-16, 09:40 AM   #1
Mike Abberton
Electrician's Mate
 
Join Date: Jan 2011
Posts: 135
Downloads: 42
Uploads: 0
Default

As FPSchazly says it's mostly about range. Maneuver to stay a safe distance (4-5 miles) away from the pinger if you can. If you need to get closer, get a good track on him and try to pass by behind the pinger where it won't detect you, especially when you need to be more abeam of the pinger.
Mike Abberton is offline   Reply With Quote
Old 10-20-16, 04:41 PM   #2
Skyhigh
A-ganger
 
Join Date: Oct 2013
Posts: 74
Downloads: 25
Uploads: 1
Default

The Sound Speed Profile was like this one:


So I guess that shows that when you are far enough and under the layer, you will not be detected, but when you are very close, you will be.

What I feared was detection when above the layer, so I was ducking under it and hoping I would avoid the pinger, but the problem is that you cannot detect the pinger either when you are in this so-called shadow zone. So inevitably I got too close to the surface ship without knowing where it was, and so I got pinged whilst being under the layer.

From your replies I understand that it is necessary to peak above the layer at times to get a bearing and range on the pinger, and then stay about 4-5 nm clear of it. I assume while staying under the layer?
Because FPSChazly's data suggests detection possibilities from a max of 9.82 nm, which I assume is above the layer.

Cool beans, thx!
Skyhigh is offline   Reply With Quote
Old 10-21-16, 11:02 AM   #3
bottomcrawler
Mate
 
Join Date: Jan 2009
Posts: 53
Downloads: 15
Uploads: 0
Default

The Oscar is a huge sub! The size of the sub affects the size of the return in the game (but it's based on a lookup table, not any kind of ray tracing).
bottomcrawler is offline   Reply With Quote
Old 10-24-16, 11:04 AM   #4
FPSchazly
Good Hunting!
 
FPSchazly's Avatar
 
Join Date: Apr 2014
Location: Beantown
Posts: 776
Downloads: 15
Uploads: 1


Default

Quote:
Originally Posted by bottomcrawler View Post
The Oscar is a huge sub! The size of the sub affects the size of the return in the game (but it's based on a lookup table, not any kind of ray tracing).
Yes, to use the Oscar detection ranges in that table would be unnecessarily conservative. Even playing as an Oscar, it's generally too restrictive. Those numbers are with as many variables eliminated as possible, including the calmest sea, a rock bottom ocean, and no layer. Change the bottom type to mud and increase the sea state and all of a sudden, these active detection ranges become greatly reduced. I can't particularly recall a time when an A.I. surface pinger had counter-detected me, and their ability to detect you is even worse in rough sea states since their sensors are where the waves are actually crashing and rolling.
__________________
Your friendly neighborhood modern submarine YouTuber.

My videos:
**Exclusive Look at Modern Naval Warfare!**
Dangerous Waters Liu Doctrine (LwAmi
Learn to play Dangerous Waters
FPSchazly is offline   Reply With Quote
Reply


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT -5. The time now is 01:11 PM.


Powered by vBulletin® Version 3.8.11
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright © 1995- 2025 Subsim®
"Subsim" is a registered trademark, all rights reserved.