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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 |
Seasoned Skipper
![]() Join Date: Jan 2010
Posts: 713
Downloads: 209
Uploads: 0
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@ Grey Lemson
I don't think the increased noise of a broken shaft was what the DD was hearing. I'm pretty sure that is not simulated. What is simulated is the damage control team making noise while doing repairs. When at silent running you need to make sure they are off. |
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#2 |
Watch
![]() Join Date: Jan 2016
Posts: 21
Downloads: 0
Uploads: 0
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Hey guys, here's a question. How deep do depth charges go? If you're deep enough, can they explode above you and do no damage? I could be mistaken but I feel like that's happened to me a few times.
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#3 |
CTD - it's not just a job
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Supposedly, early war, the Japanese naval doctrine was that since no boat could survive depths below 300 foot, that therefore their depth charges didn't need to go that low. Probably a detonator issue. Mid to later war, they could go deep. Very deep. There are definitely much more knowledgeable folks than me about that, that could probably give a more accurate time frame for that.
One thing to keep in mind though, and this has happened to me on more than one occasion, is that the Veteran and Elite destroyers are much more "efficient" with their drops throughout the entire game, and seem to routinely ignore "early war Japanese Naval Doctrine"... "Sir, we have flooding - Sir, the pumps are damaged - Sir, our batteries are damaged and leaking - Sir all our electric engines have been destroyed - Sir..."... blub blub blub...
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"...and bollocks to the naysayers" - Jimbuna |
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