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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 |
Planesman
![]() Join Date: Jul 2005
Location: AM93
Posts: 190
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How does speed affect trim control in real life? For example, can a boat's trim be controlled just as well (in terms of accuracy and consistency) at 1kt as it can at 5kts?
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#2 | |
Eternal Patrol
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I'm pretty sure that subs of the WW2 variety need to be going at least 2 or 3 knots to get enough bite in the planes to maintain depth properly, which is problematic because it's not much faster than that when noise becomes a problem, as well as vibration causing problems for the periscope.
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“Never do anything you can't take back.” —Rocky Russo |
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#3 | ||
Planesman
![]() Join Date: Jul 2005
Location: AM93
Posts: 190
Downloads: 90
Uploads: 0
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Just found some info about ship turning circles here (not read it yet) http://shipsbusiness.com/turning-circle.html Quote:
I think I recently read a post here on Subsim about a mod which reduces periscope visibility and usage at higher submerged speeds.
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#4 | ||
Eternal Patrol
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#5 | ||
Planesman
![]() Join Date: Jul 2005
Location: AM93
Posts: 190
Downloads: 90
Uploads: 0
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Seems the speed vs turning circle factor is modelled in SH3 - I haven't specifically tried to observe it in the game yet but just spotted this in the Ubi SH3 manual:
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I seem to recall another unfixed bug in SH3 that caused the game to CTD when clicking on any of the three automatic manoeuvre icons on the bottom-right of the crew management screen... Presumably that's still a problem?
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#6 | |
GLOBAL MODDING TERRORIST
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I don't recall ever having it with the newer releases where StarForce was removed. |
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#7 | |
Chief of the Boat
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